Homebrew Oculus Species Details

The tall winding stairwell led up the centre tower to the tallest spire of the ruined castle. “Are we there yet?” Asked Redon. “No!” Replied Zinnia. “We are not, for the thousandth time!” The two monster hunters trudged up the last ruined flight of stairs and came face to face with a large, wooden door. “You got the picks?” Whispered Zinnia to Redon. “Sure do” Redon whispered back. He reaches towards the door and carefully inserted the lock-pick into the door. A slight click echoed out the lock and the door slid open. They crept silently into the large room through the yawning doorway and started rummaging through the potions and spells on the shelves. A slight slithering sound echoed about the space above the two young monster hunters, they both looked up with dread and saw a large shape coiled up on the chandelier. It leaped towards them and cut their throats before they could scream.  
- Events at Vile-Fen Tower 

The Oculus is a cycloptic, slim, humanoid Beholder-like creature with eye-stalks protruding from its head, it has a total of 9 eyestalks and stand at around 7ft tall, they are commonly found aligned as servants to dark lords or fiends. Occasionally Oculi become rogue and wander off to seek revenue and shelter in new lands. They commonly practise spellcasting or dark arts and are rarely found as good or holy creatures. Oculi often lives in dark caverns or in slimy sewers and are found to be mis-trusted and mis-treated for their appearance and their reputation. They are sometimes on first glance mistaken for a dangerous monstrosity and tend to be treated as such.

Slim but Daunting


Oculi have humanoid snake-like bodies that are covered in scales and tough hide, the hue of their scales vary from a range of blues and greens to reds and browns. Their heads are spherical and have the appearance of a beholder with 9 eye-stalks surrounding it’s head with a central, cycloptic eye sitting in their forehead. Oculi don’t have noses but rather have two small holes just below the eye and have a large mouth with sharp, serrated fangs. They have slim but muscular builds and are usually taller than humans at around 7ft tall and weigh around 400 pounds. Oculi often dwell in dark caverns, slimy sewers and swamps, back alleys or other dark places, this has contributed to their evolution and traits and their ability to withstand the elements. 

Oculi Names


 Oculi are rarely looked after by their parents at birth and are instead left to fend for themselves at a young age, they choose their own names from a young age based on their defining features, habits or past events, their last name is the names of their master and their chosen last name, rogue Oculi’s names are of their choosing as they have no master.

Oculus Traits

Your Oculus character has a variety of innate and un-natural abilities to aid it, the result of harsh conditions, time and magical enhancement.

Ability Score Increase

Your Charisma score increases by 2 and your Wisdom increases by 1.

Age

Your average lifespan is 120-230 years old and you reach maturity at the age of 24. The Oculus gain special traits as it reaches adulthood at the age of 58

Alignment

Oculus favour chaos and power over virtue and good morals and will backstab friends and companions alike to achieve their ultimate goal wether this be world domination or revenge. Oculus’s are more often chaotic and evil than not and value freedom above friend and family. They are evil and full of hatred and loathing for their mis-treatments and seek revenge for all their wrongs. 

Size

Your average height is 6-7ft tall and you have slender but muscular builds, you weigh around 400 pounds due to the mass of scales and thick hide. Your size is medium-large.

Speed

Your base walking speed is 30ft.

Spell Infusion

Due to your Oculus character’s origins you have magic infused in your blood. You have advantages on spell related saving throws and spell throws, you have resistance to magical damage and can tell if there has been magical presence within a short period of time. 

Darkvision

Due to living in dark caverns, caves, slimy sewers and harsh pitch black conditions most of your life you have become accustomed to the darkness and have developed a strong sense of Darkvision. You can see 60ft in front of you in almost pitch black conditions but you cannot discern colours, only shades of grey.

Languages

You can speak, read and write Common, Deep speech and Undercommon

Reality Warp

As an Oculus when you dream you can occasionally warp reality to your will, to determine wether or not you dream roll 1d20, 15 or above is a success. Your Oculus character cannot summon in items that are legendary, mythic or cost above 25 GP (This changes at higher levels).

Level 1

25 GP

Level 5

50 GP

Level 10

100 GP

Level 15

250 GP

Level 20

500 GP

 

Horrifying Appearance

Due to the Oculi’s appearance which is similar to a beholder they are generally mis-trusted and mis-treated. People tend to run away or act warily around you and it’s difficult to find work or people to provide services for you. Due to this you have a disadvantage is Persuasion check but an advantage in Intimidation checks. You gain proficiency in Intimdation and disadvantage on Persuasion checks.  

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2023 11:13:36 PM
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