Homebrew Enderman Species Details

"The enderfolk care little for the social graces of our own realm. You are allowed, perhaps even expected, to steal their belongings- which I believe they may all share communally. There is but one rule you must remember: Never make eye contact."

— The Chronicles of Ender

The term "enderfolk" comprises all folk touched by the end at birth: Be they endermen, human hybrids, or simply beings infused with the powers of ender. 

 

Out of Touch, Out of Time

While the denizens of the nether are similarly separated from the goings-on of the overworld, the denizens of the end are completely distinct from it. Travel between the end and the material world is incredibly difficult for non-endermen. Many even say that, in this time of lost knowledge and abandoned magics, it has become impossible.

Naturally, those enderfolk who come from the End have difficulty socializing with beings from the overworld, not helped by their alien communication methods, and the immense pain they feel when making unwanted eye contact. Nevertheless, with patience and kindness, many enderfolk assimilate quite well into villages and human societies.

Watchers and Collectors

Enderfolk enjoy little more than staring off into the middle distance, or picking up blocks. The practical upshot of this, is that they make fantastic dungeoneers, combing through ancient ruins to collect their favorite kinds of rare blocks.

Enderfolk Names

Endermen very rarely communicate with each other in their home dimension, let alone verbally. As such, names are largely pointless to them, but they will happily accept nicknames from overworlders. Enderfolk born outside the end tend to take on the names of their home cultures,

 

Enderman Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase

Your Dexterity score increases by 1 and your Wisdom increases by 1.

Age

The lifespan of enderfolk is mysterious, as those few famous enough among them to be named and documented, have simply vanished from history rather than die. For all the world knows, enderfolk could live for decades, centuries, or for eternity. Even asking the mysterious endermen yields no help: They see little point in documenting such things.

Size

Endermen are exactly 3 meters tall. Your size still counts as medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Born with eyes accustomed to the inky space of the end, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of violet.

Teleportation

Using the latent magic of the end, you have the ability to warp short distances. As a bonus action, you may teleport to an unoccupied space within 30 feet that you can see. You may use this ability a number of times equal to 1 plus your Wisdom modifier before completing a short or long rest.

Sightline Communication

If you have eye contact with someone, and you share at least one language, you may communicate telepathically. If you were not the one to initiate eye contact this way, you take 2d4 psychic damage unless you succeed a DC 10 Wisdom saving throw.

Water Vulnerability

Water is harmful to you. Whenever you make contact with liquid water, including rainfall, you instantly take 2d4 acid damage. You may then use a reaction to expend one use of your Teleportation feature to reach an unoccupied dry space. Otherwise, you take an additional 2d4 acid damage at the start of each of your turns for as long as you maintain contact.

Languages

You speak common and ender.

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