Homebrew Carib Species Details

It is said that there was once a small island of humans who became threatened by the growing power of outside forces. Bullying turned to violence, and violence turned to war, but the island's inhabitants had no chance and their opponents were as powerful as they were cruel. As their numbers dwindled and the war transformed into a genocide, a small village of survivors made a pact with the Doresain, King of Ghouls. For the survival of their people they desired to acquire the strength of their enemies, and so the wish was granted. Their bodies were twisted, their souls tainted, and a great hunger filled them soon. When one of the enemy warriors fell in battle and the carib survivors leaped upon him their purpose was finally known, for after the grisly feast which occurred on the still-warm body they gained the warrior's strength. And then another. And another. At the end of only three months the genocide had reversed itself and only the carib remained. They returned to their island, but they continued to hunger, and the hunger did not abate through the generations.

Personality

The Carib live a split life these days. After the carnage, many Carib were horrified at what they had become while others delighted in their success. The Carib thus split, leaving vile demon worshiping Carib on their island and regretful but hungry exiles to walk the earth. As time passed and the island's location was forgotten with time Caribs became villains, often confused with actual ghouls, and most legends claim they were an island of undead to begin with. For some, they carry on the dark traditions of their ancestors while others either reject them, or are unaware until they come of age and gain the hunger for sentient flesh. As such their personalities can vary, but all come off as predatory and threatening regardless if they mean to or not.

Appearance

The Carib look like humans with often more wild features and unkempt hair, slightly gray pallor, wide eyes, and more importantly a mouth full of sharp shark-like teeth. Their teeth are replaced constantly like the sharks they resemble, and are perfect for cutting through human flesh and bone. They trend toward thin lankier forms with pronounced spines and other bones, but are by no means undead.

Relations

Those aware of the Carib's past do well to reject them, for they are monsters, demons in human skin. As such even evil Carib do well to hide their nature, and wrap themselves in positions of respect and authority to avoid people questioning these "upstanding noble citizens". The more they have to hide, the better they try to conceal themselves.

They have a unique relationship with Gnolls, given the relationship of Doresain and Yeenoghu. They often live in the same areas and work together.

Carib Traits

Sharp teeth that regrow like teeth of a shark, an insatiable hunger for sentient flesh that promotes resistance to pathological disease.

Darkvision

A carib can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a carib can function just fine with no light at all. 

Ability Score Increase

Your constitution ability score is increased by 2, and your choice of a random ability score increased by 1.

Razor Teeth

Can use a bite attack action. Damage hit dice is 1d8. Helps to stave off the hunger, especially if the recipient is alive and screaming...

Devour

Carib can eat the flesh of humanoid and monstrous humanoids safely, vastly preferring it fresh, warm, and sometimes still screaming. They can eat a meal's worth (such as a strip of flesh) of sentient humanoid in 1 round, or an entire medium sized body in 1 minute, with seemingly no bottom to their endless stomachs. They can even eat bones. When they eat such a creature they gain a morale bonus to attack rolls, skill checks, and saving throws equal to 1/4th of the victim's Hit Dice (minimum +1, maximum +5). Multiple meals overlap, they do not stack. It is a far cry from the originals powers who gained much more from feasting, but still potentially very potent. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Iron Stomach

Carib are hearty and can pull sustenance from uncooked or rotting foods. They gain a +8 bonus on saves against disease and poison and resistance to disease and poison.

Languages

You can read, write, and understand common.

Age

Caribs reach adulthood at the age of 15, where their aging seems to slow. Not many Carib live pass the age of 50 due to their cannibalistic existence being found and inevitably snuffed out. However it is said that the original Islander Caribs over a 100 years ago still live to this very day, whether this is fact or fabrication no one is keen on finding out.

Alignment

Carib can be any alignment, but trend towards chaotic due to their urges and the followers of the original demon worshipers are strongly chaotic evil.

Size

Carib stand between 4 feet to 6 feet and weigh between 85 to 120 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Previous Versions

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