Homebrew Zombie Species Details

Undead Stubborness

Some people just can't give up the ghost. Some zombies are formed by necromancy. Others form from humans who have ironclad will to fulfill their purpose in life -- and beyond life. They return to the world of the living dead yet still sentient and intelligent. Many zombies can still walk, talk, and perceive the world around them. Zombies gain complete control over their bodily functions. This often manifests itself as unnatural strength and acuity. The body itself is dead. Cellular processes no longer take place, and blood no longer flows. When a zombie is "injured", it merely loses the function of the body part until it is reattached.

Uneasy Relationship

Many people are wary and uneasy around a walking corpse. Most zombies brought back to life by sheer bloody willpower are not violent towards humans like those brought back by necromancy, though, so open-minded humans will tend to let zombies unlive in peace. Zombies tend to live in cities that are large and open enough for them not to be targets.

Zombie Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

Your ability scores each increase by 1.

Age

As Zombies are undead, they do not age.

Undead Fortitude

If damage reduces you to 0 Hit Points, you must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Size

Zombies maintain their height and build from life.

Speed

Your base walking speed is 25 feet.

Languages

You can speak, read, and write Common and any other languages they knew in life.

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