Homebrew Reformed Rakshasa Species Details

Whether your change of heart came to be from the words of an honest do-gooder, through some magical means, or something else entirely, you find yourself leading a different life than you had previously. It is likely that most everyone you meet will not trust you, some may even run or try to kill you, but you knew that already; and can you really blame them? After all, not long ago you were likely to eat them. You may be be a bit weakened with your severance to the Nine Hells, but you've overcome worse odds before. 

Reformed Rakshasa Traits

While your decision to sever ties with the Nine Hells has left you weakened from your previous state, you still maintain some of your powers.

Ability Score Increase

Your Charisma score increases by 2.

Age

Their immortal nature is no longer a part of the Rakshasa's being and can no longer count on the long, painful process of resurrection upon an initial defeat, but they still live a long life compared to many denizens of the Material Plane. They start their new life with the same body at the end of their previous, and can naturally live from 500-700.

Alignment

True Rakshasa are creatures of cruelty and malice. While their reformed counterparts may have drifted from the extreme of the true fiendish ways, that is not to say that some of their less desirable traits have not carried over. Although they still, by a vast majority, conform the the Lawful ways of structure and order of the Nine Hells, reformed Rakshasa could range anywhere from Evil to Good, the later being more rare. 

Size

As usual, Rakshasa range from 6 to 8 feet in height. Your Size is Medium.

Speed

Your base walking speed is 30 feet. 

Darkvision

Same as your darker brethren, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Liar

You have Proficiency in the Deception and Insight skills.

Damage Vulnerability

Unless you yourself are of Good alignment, you are vulnerable to Piercing from Magic Weapons Wielded by Good Creatures.

Natural Claws

Your claws remain as sharp as ever. Your unarmed strikes may deal 1d4 damage plus your Strength modifier. In addition, if you are of Neutral or Evil alignment, you retain a slightly diminished version of your cursed claw. The target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The effects last for 1d6 days or until it is lifted by a remove curse spell or similar magic.

Rakshasa Legacy

You retain a limited number of single use-spells from your former existence as an infernal being. 
You know the minor illusion cantrip. At third-level, you can cast the disguise self spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 13th level, you can cast the mislead spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 17th level, you can cast the plane shift spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells

Languages

You can speak, read, and write Common and Infernal.

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2019 4:20:44 AM
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2/26/2019 4:59:48 AM
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