Homebrew Courtesan Species Details

As a courtesan, you were designed explicitly with entertainment in mind. Your existence is rare, and you have been given an unusual level of self-determination and mindfulness early on. Your body is made out of fine materials that make you durable but also physically attractive.

 

Courtesan Traits

Your courtesan character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and your charisma increases by 1.

Age

A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Automaton Advantage

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Recovery Stasis

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Exquisite Construction

Your body has been built of the finest materials, at the cost of being unable to integrate armor in the future.

  • You gain a +3 bonus to Armor Class.
  • You may not don armor of any kind. Non-armor magical equipment does not count towards this restriction (boots, gloves, etc).

Self-Determination

You gain three skill proficiencies of your choice or one feat of your choice.

Integrated Tool

Choose one tool to be proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.

Languages

You can speak, read, and write Common and one other language of your choice.