Homebrew Kitsune Species Details
Kitsune typically herald from highly wooded areas, or occasionally even the Feywild. Many visit the city in disguise, as the Ministries tend to keep a close eye on them if they become aware of a Kitsune's presence. There are many legends floating around the world relating to powerful nine tailed Kitsune. It is said in legend that they are born tricksters and pranksters.
Kitsune Traits
Kitune are known for being shifters and prankersters.Many Forms
- Human Form- While in your human form you blend in with others. You lose your tails, ears and fur to walk around unnoticed. Also, your clothing and equipment doesn't change, and if a creature suspects that you aren't human, you have advantage on any Charisma (Deception) checks to avoid detection.
- Kitsune Form- While you are in this fox-like form you gain advantage on Dexterity (Stealth) checks, but you gain disadvantage on any Strength checks or saves. Your ears, tails, fur and claws come back. Your claws become natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Fox form- You may only use this form one times per long rest increasing to two times at 3rd level and three at fifth level, shifting into a fox through the same effects as the Polymorph spell. The statistics for your fox form are the same as a Mastiff
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Ability Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 2.
Yokai Ancestry
You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Fox Fire
You know the Produce Flame cantrip. When you reach 3rd level, you can cast the Faerie Fire spell as a 1st level spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Scorching Ray as a 2nd level spell once with this trait and regain the ability to do so when you finish a Long Rest. Wisdom is your Spellcasting ability for these Spells
Languages
You can speak, read, and write Common and Infernal.
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