Homebrew Fungalfolk Species Details

 

Fungal fun, hum dee hum. Who will love you when your time is done?" Mulligan, The Mushroom Man

 

Fungalfolk are fungal systems who've gained higher intellect. What they do with this intellect is always something different. Some simply choose to remain as they are, and maintain their current place in their own world. Others take their newly found knowledge and explore the world that has opened up to them. Often becoming adventures, they will take the deceased and rotting corpses that fall in their path and inhabit them. They live to learn more about the world around them, and keeping the balance of nature in check. 

Fungalfolk generally don't choose a gender identity, but when they do, they change their shape to mimic their chosen identity. 

Fungalfolk are inherently quizzical creatures, curious about every idea or thing newly presented to them. They are also inherently lawful, in that they act in accordance with the laws of nature. If anyone interferes with those laws that they go by, in their eyes, grave punish is always necessary. Regardless of the legality. 

 

Fungalfolk Traits

Your Fungalfolk character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and your intelligence increases by 1. 

Age

It's unknown if Fungalfolk can die from aging, as none have lived long enough for anyone to find out. 

Alignment

Fungalfolk embody the circle of life and death, and order that comes with that. Because of this, most Fungalfolk are some form of lawful. 

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches 

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Fungal Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Fungi's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

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