Homebrew Djinnasi (Air) Species Details
As an Air Djinnasi, you are directly descended from the Djinn. You inherit some of their traits. As changeable as the weather, your moods may shift from calm to wild and violent with little warning, and your mind may tend to wander.
Air Djinnasi typically have light blue/purple skin, hair, and eyes. A faint but constant breeze accompanies them, a mysterious, mournful howl is sometimes heard caught in the wind. Some Air Djinnasi speak with breathy voices, marked by a faint echo; users utilise the loud, rolling booms of thunder. A few display odd patterns in their flesh or grow crystals from their scalps, constellations and small galaxies swirl in these crystals.
Djinnasi (Air) Traits
Djinnasi Racial FeaturesAbility Score Increase
Kind of self explanatory
Astral Winds
Once per long rest you may use your Djinnasi blood to summon an eerie wind, laden with magic power. Upon use the user can choose whether to target an enemy or a friend or themselves.
Against a hostile creature this spell requires a DC 15 to pass, upon a fail they take 2d6 psychic damage and and receive disadvantage on their next attack. If the creature passes they take half damage and do not receive disadvantage.
On a friendly creature roll 2d6 and apply as healing
Navigator of the Winds of Space
You can use the Cantrip Astral Step at will. At 3rd level you must roll 1d20 and pass a DC of 14. At 7th level the DC is 10. At 11th level the need to roll has passed, you can cast Astral Step without the need for a DC check.
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