Homebrew Combiners Species Details
Two mechanical beings created to be a weapon capable of high scaled destruction. Or so they wanted. Most Combiners get as close as family would and revolt from there creators. Whether that's what happened or not isnt up to me. This race requires two separate players to play, but don't be alarmed they may both pick separate classes. If both players are willing and within 5ft of eachother they may combine using both an action and a bonus action to combine with each other. In this process the average of the two initiative rolls are taken, the average of the two hp values at that given time are taken, and some class skills are taken as well. The two players must communicate and both decide on where to move and what to do. This is meant as a cooperative race. If one of the combiners dies outside of being combined the other must try and combine one last time with them and will remain that way for the rest of that combiners life.
Combiners Traits
Combiners get the following benefitsCombine
If both players are willing and within 5ft of each other they may both use an action and bonus action to combine. Take average initiative, current hp, and AC. Take both classes features. Recieve a number of temp hp equal to 2d6+proficiency bonus. Lasts for 10 minutes. May only use it once every long rest.
Creature Type
You are a Construct
Ability Score Increases
Pick an ability score to increase by 2 and another one by 1
Languages
You can read, write, and understand common and one language of your choice
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