Homebrew Galvanic Mechamorph Species Details
Galvanic Mechamorphs are medium Constructs comprised of a gelatinous shell that protects a network of mechanical nodes instead of natural organs. Galvanic Mechamorphs were unintentionally created by Azmuth the Galvan when he attempted to use a combination of magic arts and science to create a livable environment on one of the world's nearby moons. This experiment at first seemed successful beyond even Azmuth's expectations, only for the terraformed landscape to unexpectedly generate flora and fauna. Azmuth ascertained that the creatures were sentient and dubbed them Galvanic Mechamorphs.
The Mechamorphs quickly multiplied and by shaping, enhancing, and repurposing both magic and technology, created their cities and society overnight. Azmuth left the Galvanic Mechamorphs on the moon, now named 'Galvan B', to exist in peace. The Mechamorphs are a peaceful species and have shown no interest in leaving their home.
Galvanic Mechamorph Traits
Technomagical Symbiosis. As an action Galvanic Mechamorphs can merge with the following: (While merged you can still make an ‘Optic Laser’ attack in your turn.)Constructs
Galvanic Mechamorphs can merge with a Construct no bigger than Gargantuan in size. The construct must make a DC 14 Constitution save or you take control of the Construct on its turn, the possessed construct repeats this save at the end of its turn and on a success you are ejected from it to the nearest unoccupied space.
Items
Galvanic Mechamorphs can merge with an item and raise its rarity by one stage while merged. The DM then determines the effect of this increase in rarity. Ex. Turning a +1 item into a +2.
Objects
Galvanic Mechamorphs can merge with a technological or magical object no bigger than Gargantuan in size, giving it your walking speed and enhancing an aspect of the object as determined by the DM.
Optic Laser.
Ranged Weapon Attack: +2 + prof to hit, reach 20/60 ft, one target. Hit: d10 + 2 radiant damage.
At Higher levels: Your damage dice changes to d12 at level 5, 2d6 at level 9, 3d6 at 13th level and 4d6 at level 17.