Homebrew Airut Species Details
(Created by Jagex, adapted for DnD5E by DragonZaid)
Airut are strange, boar-like humanoid creatures that somewhat resemble the minotaur. Their bizarre mouths, many horns, skin colors, and bulkier physique, however, distinguish them. They are cruel, chaotic creatures that take great pleasure in combat. They are proud warriors who love not only to brawl and battle with one another, but to completely pulverize their enemies in combat.
Appearance
Airut are similar in appearance to the minotaur, but actually bear more resemblance to the boar than to the bull. They have between four and six front-curving horns, one larger pair sprouting from just behind the eyes, and one to two smaller pairs along the side of the jaw. They have strange mouths with mandible-like flaps that open laterally, revealing their small, pointed teeth within. Many Airut wear masks made of poorly fashioned together bits of metal or leather; they are better warriors than craftsmen. Their heads are small in comparison to their massive bodies, even wider and bulkier than most Minotaurs. They have massive, bulging necks, a huge torso, bulky arms, large hands, and small, comparatively thin legs. Their skin is either a pale purple or beige color and they have no hair, but they usually cover their bodies partly with crude clothing made from black fur around their chest, back, hands, and waist. Airut can walk bipedally or on all fours, similar to an ape.
Airut Names
Airut use a single given name, typically of just one or two syllables. Typical Airut names: Cormes, Durzag, Krar, Tuz.
Tuska
Most Airut praise Tuska, a powerful beastly goddess that shares not only their boar-like appearance, but their viciousness and lack of sympathy for their foes. If enough Airut gather together, it is said that they can summon Tuska in order to crush their enemies with ease.
Long ago as Tuska wandered about the universe, she attacked the home plane of the Airut. Mutually impressed by one another's strength, Tuska and the Airut joined forces, traveling together to conquer more worlds. Upon approaching their enemies, the Airut would repeatedly chant the name of their goddess in order to incite fear upon them. After much bloodshed, the Airut would leave the mark of Tuska branded on their victims bodies and carved into the walls of buildings, a permanent reminder of the Airut's dominance. Gradually, the Airut became more reliant on their newly formed symbiotic relationship with the goddess, taking giant hairs from her body and forming them into clothing and armor, supposedly to increase their strength. This behavior continued for many millenia.
Airut Traits
The hulking form of the Airut makes it well suited to fighting.Languages
You can speak, read, and write Common and one other language of your choice.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Airut reach maturity at the same age as Humans, and live about 80 years on average
Alignment
Most Airut are chaotic in nature and are typically evil.
Size
They average about 6 feet tall when standing upright, and weigh between 400 and 500 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet
Horns
Your horns are natural melee weapons, which you can use to make unarmed strikes.
If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
All Fours
You can drop down on your hands and feet, running quadrupedally, in order to move more quickly. Your movement speed increases by 10 feet while both of your hands are free
Relentless Strikes
You can occasionally attack with blazing speed, using your hands, feet, head, and horns— whatever is available—to pulverize your foe. When you deal damage with your horns on your turn, you can use a bonus action to follow up with a flurry of relentless strikes, causing the target to take an extra 3d4 bludgeoning damage. After you use this trait, you can't use it again until you finish a short or long rest.
Hulking
You have proficiency in the Athletics and Intimidation skills.
Hybrid Nature
You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
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