Homebrew Gielinor Goblin Species Details

(Created by Jagex, adapted for DnD5E by DragonZaid)

Goblins are short, green-skinned humanoids that take great enjoyment in fighting, stealing, and mischief. They are some of the most devoutly Bandosian creatures of Gielinor. Goblins can be found all throughout Gielinor, living in small groups or moderately sized villages between towns in the kingdoms of Misthalin, Asgarnia, and Kandarin among other places.

Appearance

Goblins are smaller than most humanoids, usually standing with a hunched posture. They have green skin, yellowish eyes, and long, outward-pointing ears. Their lower jaws have underbites with a few long teeth that poke upward, resting outside the mouth. The least strong of Bandos's followers, Goblins' bodies are generally thin and lanky with long limbs.

Blind Servitude

Goblins were originally a gentle, more intelligent race living on a fertile world filled with beautiful plant life called Yu'biusk, where they survived primarily as hunter-gatherers. In the First Age, the war god Bandos discovered Yu'biusk and the Goblins. Despite their weak physique, Bandos knew he could convince the Goblins to be expendable and extremely loyal footsoldiers. The Goblins quickly came to revere Bandos, calling him "The Big High War God" , a nickname still frequently used at present day. Bandos trained the Goblins to be stronger, quicker, and deadlier, arming them with powerful weapons, appointing leaders to guide them, and organizing them into twelve tribes. During the Second Age, Bandos brought the Goblins to Gielinor. During the God Wars, the Goblins were deployed in massive numbers, suffering heavy casualties. Blinded by their faith in Bandos, however, the Goblins cared little for their fallen brethren.

The Chosen Commander

After the gods were banished from Gielinor and the wars ended, the Goblins' loyalty to Bandos remained strong. However, without Bandos's leadership, the race fell into disarray. The many tribes of Goblins warred with one another for years. During one battle, now known as the Battle of the Plain of Mud, all twelve of the tribes fought one another, resulting in heavy bloodshed and massive losses. During the night after the battle, Bandos proclaimed a message to the leaders of each tribe, telling them that one day he would send a "Chosen Commander" to Gielinor. What exactly the purpose of the Chosen Commander will be is still debated. At present day, some Goblins believe that the Chosen Commander will guide the Goblins to conquer all of Gielinor, and others think it will bring peace to the race.

Goblin Names

Goblins refer to one another using a single given name. Their names typically consist of an adjective or noun, often having to do with nature, followed by a part of the body. Goblin Names: Bentnose, Clothears, Goutbones, Grimspike, Grubfoot, Lumpnose, Mosschin, Mossfists, Mudknuckles, Redeyes, Slimetoes, Smellytoes, Snailfeet, Snothead, Steelwill, Strongbones, Wartface, Wormbrain

Gielinor Goblin Traits

Goblins are small and nimble, and accustomed to taking on larger foes.

Ability Score Increase.

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age.

Goblins reach adulthood at age 8 and live up to 60 years.

Alignment.

Goblins are typically neutral evil, putting their own needs before anyone else's. A few Goblins tend toward neutrality or, in rarer cases, good, and some tribes form shaky peace treaties with nearby settlements.

Size.

Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

Speed.

Your base walking speed is 30 feet.

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small.

When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape.

You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages.

You can speak, read, and write Common and Goblin. The Common language is typically not taught amongst Goblins very well, causing them to often speak and write with broken grammar while using it.

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