Homebrew Gielinor Ork Species Details
(Created by Jagex, adapted for DnD5E by DragonZaid)
Orks are a race of bulky, green-skinned humanoids that, like the Goblins, originated from a world called Yu'biusk. During the God Wars, they fought as some of Bandos's fiercest warriors. Like many of his other followers, however, they lacked in intelligence what they possessed in strength.
Appearance
Orks have bulky, more muscular builds compared to most humanoids, and they usually stand with a slightly hunched posture. They have green skin, red eyes, and a single pair of large tusks protruding from their lower jaws. They have small legs compared to the rest of their bodies with long, muscular arms and outward pointing ears.
Built for War
Bandos discovered Yu'biusk and the Orks, among other species, some time around the First Age. Like the Goblins, the Orks quickly took to worshiping Bandos, referring to him as the "Big High War God" . During their time on Yu'biusk, the Orks were subjected to many wars and games of combat in order to please their god as well as to be trained in the art of war. The Orks proved themselves to be a valuable asset to the war god, despite their lack of cunning, due to their strength and brutality. During the Second Age, they were brought by Bandos to Gielinor, where they eventually became a considerable portion of his armies during the God Wars. They fought as some of his fiercest warriors, specializing in melee combat, though many took up ranged weaponry or magic with considerable skill. By the time the wars were over and the were gods banished from Gielinor, many of the Orks had already been slaughtered in the bloodshed. The majority of those that remained were slowly wiped out or went into hiding away from large settlements.
Ork Names
Orks use simple, blunt names that are ungendered, typically with only a single syllable.
Names: Bork, Dak, Gar, Gok, Gon, Horg, Kog, Lorg, Nob, Tal, Tog, Urg, Vuk, Zek
Gielinor Ork Traits
Your half-orc character has certain traits deriving from your orc ancestry.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Orks reach maturity slightly more quickly than Humans. They can live up to around 70 years, but most do not die of natural causes.
Alignment.
Most Orks closely follow Bandosian ideologies, and enjoy dominating their foes or anyone who gets in their way. They are typically evil and can range between slightly chaotic and slightly lawful tendencies.
Size
Orks are slightly shorter than Humans, but considerably bulkier. They average about 5 feet tall and weigh between 200 and 260 pounds.
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your ork blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages
You can speak, read, and write Common and Ork.
The Common language is typically not taught amongst Orks very well. This combined with their relatively low intelligence causes them to often speak and write with broken grammar while using it.
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