Homebrew Gielinor Siren Species Details
(Created by Jagex, adapted for DnD5E by DragonZaid)
Sirens are a peaceful race of aquatic humanoids native to the eastern lands of the Wushanko Isles. Also known as seasingers, they share a deep connection with the ocean, and are known for their beautiful singing voices.
Appearance
Sirens have very slender figures compared to most humanoids, and are of average height. They have eyes and skin tones ranging from sea green to light blue. They have vertical fins on the tops of their heads, and hair-like tentacles hanging from their heads that typically fall just past the shoulder.
Seasingers
Sirens originate from Siren's Shell, an island in an area of the Wushanko Isles known as The Skull. Many others make their living in the coastal areas of The Arc, the westernmost region of Wushanko. Sirens have the innate ability to intertwine their singing voices with magic in a process known as seasinging, allowing them to speak with aquatic creatures and control water and the wind. While most Sirens are very peaceful, the most powerful and devious of them are said to be able to control colossal sea monsters and even the sea itself to do their bidding, to the detriment of unsuspecting sailors.
Siren Names
Sirens have gendered names between one and three syllables.
Male Names: Alder, Hari, Seaworth
Female Names: Boni, Keri, Name, Quin, Jemi, Kaula, Hakase, Umi, Remora
Gielinor Siren Traits
Most Sirens are peaceful, charismatic seafolk.Speed.
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Ability Score Increase.
Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age.
Sirens mature at a rate similar to Humans and live just over a century.
Alignment.
Most Sirens are good, living peaceful and harmonious lives with those around them. They typically don't sway strongly toward either law or chaos.
Size.
Sirens are of a similar size to Humans, but are usually significantly more slender. They are between 5 and 6 feet tall and weigh between 70 and 120 pounds.
Your size is Medium.
Amphibious.
You can breathe air and water.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Convincing.
You have proficiency in your choice of one of the following skills: Deception and Persuasion.
Emissary of the Sea.
Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Seasinger.
You can perform a special type of singing interwoven with magic to cast charms and control air and water.
You can cast Charm Person as a 1st-level spell with this trait.
When you reach 3rd level, you can also cast Gust of Wind with this trait, and when you reach 5th level, you can also cast Wall of Water with it.
Once you cast a spell with this trait, you can't cast it again until you finish a long rest.
Charisma is your spellcasting ability for these spells.
Languages.
You can speak, read, and write Common and one other language of your choice.
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