Homebrew Gielinor Werewolf Species Details

(Created by Jagex, adapted for DnD5E by DragonZaid)

Werewolves are a race of people from the evil lands of Morytania that have the ability to shapeshift between a humanoid and humanoid-wolf hybrid form. They are aggressive, blood hungry creatures that possess great physical strength and agility.

Appearance

While in their humanoid form, Werewolves appear almost identical to humans. The only real distinguishing features they have in this form are their intimidating, blood-red eyes and a faint beastly odor. In their hybrid form, their bodies are covered in gray or brown fur, and they grow bulkier and taller. Their heads change to the shape of a wolf's, with pointed ears, sharp teeth, and canine snouts.

Village of Werewolves

Werewolves are most densely populated in Canfiis, a small village in northern Morytania. Almost every inhabitant of Canifis is a Werewolf, and they despise outsiders who visit the village. Canifis is governed by a powerful Vampyre noble named Lord Malak, who is hated and feared by its inhabitants. Some Werewolves also live in Darkmeyer, the city of Vampyres. Among the Vampyres, Werewolves are considered to be of low social ranking status, almost as low as Humans, but many have still been able to make a living there, some even operating businesses. Other Werewolves might live elsewhere in Morytania, with few having successfully been able to pass to the west of the River Salve.

Devoted to Chaos

Most Werewolves proudly devote themselves to the god of chaos, Zamorak. In the God Wars of the Fourth Age, many Werewolves fought in Zamorak's armies, where they made for vicious and formidable soldiers. In modern times, Werewolves celebrate a holiday called the Festival of Zamorak every year in his honor.

Coming of Age

Werewolves have a much lower rate of breeding compared to Humans and many other humanoids. They treasure each and every newborn pup, considering it to be a great blessing. Because of this, harming a female Werewolf of breeding age is considered to be a particularly heinous crime among Werewolves. It is known that Werewolves are capable of interbreeding with Humans, and the resulting child is always a Werewolf. However, these cases are very rare, due in part to the Werewolves' disdain for Humans. Young Werewolves speak the Werewolf language until they come of age, at which point they learn the Common tongue, which they will use primarily during their adult life. When a Werewolf child enters adulthood, they participate in a ritual involving the hunting and killing of an innocent person. In doing so, they pledge their devotion to Zamorak and gain the full potential of their innate abilities.

Werewolf Names

Werewolves use a single given name. Their names are gendered and typically have two to three syllables.

Male Names: Boris, Eduard, Gar'rth, Imre, Jeroen, Joseph, Jerrod, Lev, Nikolai, Roavar, Rufus, Sbott, Yuri.

Female Names: Alexis, Galina, Irina, Ksenia, Liliya, Milla, Nikita, Sofiya, Svetlana, Vera, Yadviga, Zoja.

Gielinor Werewolf Traits

Werewolves are aggressive, blood hungry creatures that possess great physical strength and agility.

Ability Score Increase.

Your Strength score increases by 2, and your Dexterity score increases by 1.

Age.

Werewolves reach adulthood at about the same age that humans do, but can live for several centuries.

Alignment.

Most Werewolves praise Zamorak and fully embrace his chaotic ideologies. They often put others in harm's way in order to benefit themselves, and are more often evil than neutral or good.

Size.

In their humanoid form, Werewolves have very similar builds to humans and range from barely 5 to over 6 feet tall. In their hybrid form, they grow slightly bulkier and taller.

Your size is Medium.

Speed.

Your base walking speed is 30 feet.

Darkvision.

Werewolves are accustomed to lurking in the night to hunt their prey, giving them superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Keen Senses.

You have proficiency in the Perception skill.

Menacing.

You have proficiency in the Intimidation skill.

Shapechanger.

As a bonus action, you can polymorph into your humanoid-wolf hybrid form or back into your true form, which is humanoid.

Your statistics are the same in each form. You revert to your true form if you are reduced to 0 hit points or die.

When you transform, you gain temporary hit points equal to your level + your Constitution modifier. Any temporary hit points that remain when you revert to your humanoid form are lost, but the amount left over is regained if you transform into your hybrid form again.

You can gain the full amount of temporary hit points once with this trait, and regain the ability to do so when you finish a long rest.

Bite.

While you are in your hybrid form, you can make a bite attack as an unarmed strike. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Blood Hunger.

The sight, smell, and taste of blood and destruction can occasionally empower your animalistic strength.

When you reduce a creature to 0 hit points with a melee attack, you can choose to gain advantage on the next bite attack you make before the end of your next turn.

If this attack hits, it deals an extra 1d6 piercing damage and you can't use this trait again until you finish a short or long rest.

Languages.

You can speak, read, and write Common and Werewolf.

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