Homebrew Faun Species Details
Physical Description
Cow ears and tails, horns and legs like a goat separate Fauns from humans; as well as their predisposition. These Fey-ancestry humanoids are light-hearted and prone to taking it easy. They range in height from the shortest at 3.5 feet to the tallest at just over 6, with most at about 5.5 and run the gamut of hair colors and styles. They are native to everywhere from steep mountain ranges to deep forests to wide-open plains and have adapted to their surroundings over long periods of time. They breed often and stay fertile most of their lives, having litters of 2-8 kids every decade or so. A Faun would be most contented working as a craftsman or researcher or farmer, though their innate nimbleness makes them fantastic hunters and fighters. Half-Faun children can be born with any, or none, of their faun parent's traits, but their aptitude for creativity generally shines through.
History
History is vague as to how exactly Fauns came to the world. Some Fauns are adamant that they descended from the High Sidhe Fey, or their ancestors were given their form by them as a reward for deeds done. Those who hate Fauns generally claim they were made through a magic-aided pairing of man and beast, though that's unlikely. Where they agree, though, is that Fauns must have some human heritage to look so much like them. They were some of the first civilized peoples, and their empires stretched all over the Planescape at a time; though that was long ago.
Society
Modern Fauns find their places in eclectic and integrated societies as any of a thousand professions. Their kingdoms are generally social-centered, inclusive, and slow to war, but a credible threat is never ignored. Faun royalty and aristocracy pride themselves on their closeness to the people (whether or not they actually are is a different matter) and compassion for their people (real or feigned). They haven't forgotten their closeness with nature even through all the centuries of modernization and their cities are generally full of greenery with large parks and sometimes even ring-shaped cities with hundreds of acres of wild land in the center.
Fauns are generally curious folk, with a common fascination with magic and ruins. Adventurers are common enough though not any more than their human companions, and find themselves naturally attracted to being rangers, druids, and rogues.
Though they have a reputation for being wild partiers and free of inhibitions, Fauns are like most other races and just enjoy having a good time. Their light-hearted disposition can get them in trouble though and it's something they're cautioned against as children.
Faun Names
Faun names are generally nature-inspired, borrowed from other races, or go by nicknames or earned names. Name changes are typical when a Faun comes of age, to better reflect them as a person.
Male: Leaf-Hair, John, Oak, Resting Bear Face, Thunder Foot the Magnificent.
Female: Ocean-Eyes, Urania, Valis, Head-In-The-Clouds, Maria-Who-Hates-Kids.
Faun Traits
A lighthearted and nimble race, Fauns make excellent craftsmen and deadly hunters.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage against saving throws against being charmed, and magic can't put you to sleep.
Artisans by Nature
You gain proficiency with one set of artisan tools of your choice.
Ability Score Increase
Your Dexterity score increases by 2.
Speed
Your base walking speed is 30 feet.
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