Homebrew Werewolf Species Details
Most people look at you as if you're a cursed beast and unwelcome, some pity you as a savage. The truth of your existence is you are descended from a line of proud wolves from very reclusive nomadic tribes. Hailing from many environments the Werewolves never stay in one area for more than a week at a time and take to covering their tracks as best they can. Though not all wolves turn out to be warriors, the hunters and warriors of the tribe usually take a high position in the social order.
Werewolf Traits
As a warrior and a beast of nature your abilities mirror the life style you were raised with.Strength of the wolf
Since you could walk upright you've been tested by your pack, your body has been ground into a construct of power and it is obvious by your build. Your Strength score increases by 3
Natural born hunter
You are adept at stalking prey in your natural environment and more stealthy than most creatures. You tread with soft feet and a sensitive nose always keenly aware of your quarry and their whereabouts. You gain advantage in Perception, investigation and nature rolls in your choice of terrain. You also gain advantage in stealth in that terrain.
Bite
Never is a wolf more frightening than when his jaws are around an enemy, you can take a bonus action to use a bite attack adding your dexterity modifier to the attack roll. When you succeed you do 1d6 + strength modifier piercing damage and have your opponent grappled in your jaws. If your opponent is necrotic you must roll a Con saving throw of DC 12 to avoid taking necrotic damage equal to 1d4 plus the creatures level. On a critical hit along with the other effects your opponent must roll a charisma saving throw of DC 13 or be feared of you and use it's next action to flee, it is feared until the beginning of it's next turn on the next round. On subsequent turns you can choose to release your opponent, bite down again (failure results in release) or maintain the grapple and use a weapon attack. To maintain the grapple your target must roll a strength saving throw of DC9 + Strength modifier.
Hunger
Your kind require more fuel than the average being in order to keep your build strong and stay off hunger.
Stalker
Your keen wolf eyes can pierce through the darkness to help with hunting at night. You have 60ft of Darkvision
Languages
Passing through the lands of other nations it often behooves your people to learn the language of those who's lands you traverse in order to keep the peace.
Weight
You weight between 300 and 380lbs
Height
Your average height is between 6' 9" and 7' 5"
Lifespan
The lifespan of your folk can extend up to 300.
Previous Versions
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