Homebrew Flesh warped Species Details

The Flesh Warped are a changed, twisted form of elves or humans, changed by the drow. They are made into monstrosities by the Drow, some with powers, others being made to be slaved beast. Few are able to escape their Drow capters, but the few who do are still cursed into their forms.

Horrific changes

A Flesh Warped's changes can alter its appearance drastically, though most Flesh Warpeds retain their basic physical form. All are augmented with horrific mutations of many different kinds. ranging from regurgiation, to mind breaking screams, to spinning webs.

Flesh Warps are a product of Drow Flesh warping. It’s not impossible for a hybrid to leave the Underdark and be apart of some other society, but the Drow would consider the individual a rouge mutation. And the overworld might not be able to see past the horrific appearence of one.

Flesh Warped Names

A Flesh Warp usually bears the name given by the parents of their original race. Some Flesh Warps assume a new name after their transformation - a name chosen personally or by those who transformed them.

Flesh warped Traits

Your Flesh Warp character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

Flesh warps begin their lives as adult humans, elves, etc. They mature at the same rate as a human, but some can live to 750 years old.

Alignment

Most Flesh Warps have a chaotic evil allignment. They serve their muators mostly, and the ones who don't might not change their ways anyways. Some who leave the under dark may change their allignment due to not being under the control of their masters.

Size

Your size is Medium, within the normal range of your humanoid base race.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Mutation

Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.

At 1st level, choose one of the following options:

  • Flesh Wings - you are able to fly once every short rest for 5 minutes, letting you fly for half your walking speed
  • Dridder Climbing - You have a climbing speed equal to your walking speed.
  • Warped lungs - You can breathe air and water, and you have a swimming speed equal to your walking speed.

Secondary mutation

At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn’t take at 1st level, or one of the following options:

  • Horrific scream - you let out a mind breaking scream, affecting everyone in a 10ft cone infront of you with that screech of horror. they much make an intelligence saving throw against 12 + your consitution modifier. when they are hit they take 2d6 psychic damage. the damage increases when you reach 11th level (4d6), and 17th level (6d6). you can use this trait a number of times equal to your consitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest
  • Exoskeleton - Your skin in places is covered by a thick exo skeleton. You gain a +1 bonus to AC when you’re not wearing heavy armor.
  • Regenerating tumors - your bbody is riddled with mutated flesh, letting it regenerate. once per 10 minutes, you heal 1d4 worth of health, and lose 1 level of exhaustion. healing levels up at level 11 (1d6), level 14 (1d8), level 17 (1d10), and level 19 (1d12)

Sunlight Sensitivity

you are sensitive to the sun, and have a disadvantage on perception checks when in the sunlight

Languages

You can speak, read, and write Common and your choice of Elvish or Vedalken.

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