Homebrew Red Dragon of Eramala Species Details

This is the humanoid form of a dragon. Racial traits are gained as the character levels up. They unlock draconic traits, leading up to the full Dragon Form at 20th level.

Red Dragon of Eramala Traits

Draconic racial traits are unlocked slowly as the character levels up, representing the journey towards full dragonhood. Themed as either the character having once been a dragon, but somehow having lost access to their full power, or as the character slowly turning into a dragon.

Creature Type

You are a Dragon.

Size

You are either Medium or Small while in Humanoid form.

Speed

Your walking speed is 30 feet.

Draconic Strength

The hands of your humanoid form hide the strength of a Dragon. Your unarmed attacks use a d8 as their damage die, to which you add your strength modifier. Your hands count as melee weapons you are proficient with and count as a spell component for spells such as Green Flame Blade and Booming Blade.

Fire Affinity

At 6th level, the Red Dragon blood burns in your veins, granting you an affinity to the element of Fire. You gain resistance to Fire damage and can use a bonus action to become immune to it for one minute. Once you have become immune, you cannot do so again before finishing a long rest.

Breath Weapon

Beginning at 10th level, when you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 Fire damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 11th level (3d10), and 17th level (4d10).

You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The Wings of a Dragon

At 14th level, your true form begins to show. As an action, you can unfurl your draconic wings, granting you a flying speed of 60 feet. The wings persist until you use an action to dismiss them.

Dragon Form

At 20th level, you gain the ability to transform fully into your true form, an Adult Red Dragon. This transformation lasts until you use an action to change back. You retain your mental stats (Cha, Wis and Int) and your maximum HP when you transform. Discuss with your DM how to handle the dragon form.

Huge Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +7, CHA +11
Skills Perception +13, Stealth +6
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 17 (18,000 XP)
 
Proficiency Bonus +6

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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