Homebrew DragonForged Species Details

Dragonforged Traits

Your dragonforged character has the following traits.

Age. A typical warforged is between between two and thirty years old, however the dragonforged line is much younger, averaging at around 6 to 8 months old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. In contrast, the dragonborn that this line takes its inspiration from tend to extremes, often making a conscious choice for one side or the other in the cosmic war between good and evil. As a result, dragonforged are usually lawful in nature, but never neutral.

Size. Dragonforged, much like regular dragonborn, are taller and heavier than humans, standing well over 7 feet tall and averaging a hefty 470 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet.

Heavy Frame. Due to your density, you sink quickly in water and similar liquids. You cannot gain a swimming speed.

DragonForged Traits

the warforged were build to fight in the Last War. While the first warforged were mindless automatons, there were countless improvements made to their design that ultimately culminated in sentience. The dragonforged are a new production line of warforged, born out of the need for stronger soldiers. Regular warforged are already created with a blend of organic and inorganic materials, dragonforged simply have the addition of dragonscales to their recipe. In addition, dragonforged design sees a larger focus on the inclusion of metal plating.

DarkVision

Designed to be superior to the dragonborn you are modeled after, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

 You can speak, read, and write Common, and Draconic

Sentrys Rest

 When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

 

Robust Robotics

You were created to have remarkable hardiness, represented by the following benefits:

  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Mechanized Defense

Your body has dragon-like metal scales. You can use your reaction on your turn to activate your scales, causing them to extend like daggers. Until the start of your next turn you gain resistance to slashing damage.

Shard Projection

Since your body needs to maintain upkeep, you go through a process every time you rest in which you shed metal on the inside and it is collected inside your stomach. As a bonus action you can exhale these shards of metal in a 15 foot cone. When you use your shard projection, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 slashing damage on a failed save, and half as much damage on a successful one.

The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your shard projection, you can’t use it again until you complete a short or long rest.

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