Homebrew Drowfling Species Details
Drowflings exist
Drowfling Traits
Your Drowfling character has a variety of natural abilitiesTiefling Variant Ancestry
cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait.
Ability Score Increase
Your Charisma score increases by 2. Your Dexterity score increases by 1.
Age
Although Drowflings reach physical maturity at about the same age as humans, the Drowfling understanding of adulthood goes beyond physical growth to encompass worldly experience. A Drowfling typically claims adulthood and an adult name around the age of 25 and can live to be 200 years old.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Drow Ancestry Weapon Training
You have proficiency with rapiers.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Hellish Resistance
You have resistance to fire damage.
Distant Fey Ancestry
Magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common, Elvish, and Infernal.
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