Homebrew Deasinian Species Details

There they stood within the doorway, a dark and mysterious being. We barely knew anything about our newest member of the party, only rumors of great strength and strange abilities. The only description we had gotten from our leader was that they were a shapeshifter of sorts, and a very capable warrior. They finally pulled back their cloak and revealed their face, a bluish gray face of a she-elf stared back at me, with these piercing eyes with what I can only describe as some sort of rune in the middle. She wore very little armor; it was surprising to hear she was a fighter like me. But then she, or rather it spoke, not in the voice of a woman, but the voice of a man, "Sorry for the disguise, I grabbed a bit of attention on my way here, I hope it isn't too off putting." 

I have never experienced such a thing before on my adventures, not from normal people at least. We finally greeted each other and talked about the mission, the way they described their abilities was mysterious, as if they were hiding something. Soon our questions were met with silence, this new member was hiding something, they couldn't have been an elf, a changeling maybe? Only time will tell as we progress on our adventure, it's been three days since and I still have questions, who or what are they.

                                                                                                                                                                                                                                                                          - Norton Tallady, The Bulwark

 

Drifting in Space


 

 Deasinian's appear much like their Vasinian ancestors but retain the limitless potential of a Deastroyahn and later on will develop body parts from them. They're very elf-like in appearance and are often indistinguishable from them, however all are born with arm and leg tattoos displaying what element they are born with, starting from the hands and feet. These tattoos grow in size depending on how adept a Deasinian is with their power, creeping up their arm and legs as their powers grow. Once a Deasinian has developed their powers enough, they will grow even more resemblance to their Deastroyahn ancestors. Every Deasinian can choose the design of two extra limbs, and a tail along with some facial cosmetics. They can range from 4'0 to 9'0 and often weigh deceptively higher than what they appear with weights ranging from 200-500lbs. Every Deasinian is made up entirely of a blood-like substance, lack bones and organs and can form into this blood-like substance. This substance is very similar to blood, but in large quantities can appear like the night sky, with many forms or collections of astronomical bodies within.

Deasinian's retain partial book-smarts from each parent and age rather quickly, reaching adulthood by their 15th year, and mental maturity by their 18th. Deasinian eyes contain a letter from one written language known to either parent. If no language is known, the Deasinian will not have pupils until they hear one word of a written language. Deasinian's also have a female, male or hermaphrodite form, retaining their base features in each.

 Deasinian's have a "True Form" which often resembles a grotesque, bloody silhouette of their normal form, with their facial traits being replaced by others in unnatural ways, like eyes and ears being replaces by mouths and vice versa, or a Deasinian may lose them entirely. This is determined by the bloodline of the Deasinian, and who they came from.

Deasinian Names

 Deasinian's decide their name based off of the letter in their pupil, Deasinian names require no meaning so a Deasinian will often sound out a fake word in their childhood to choose their names. 

Male Names: Arkimond, Biinon, Calveriss, Dezeenon, Elfrezar, Foguun, Graxxus, Hexorrth, Iefahl, Jeraxxus, Kiljayden, Lorthannon, Mephenipton.

Female Names. Nilmeah, Olveh, Phallyah, Quorah, Renekta, Shiima, Torahk, Ulma, Vexiin, Wrivvairiss, Xarya, Zenithe

Deasinian Traits


 Your Vasinian and Deastroyahn heritage flow through you, and grant many of their abilities.

Ability Score Increase

Your AC increases by 1, your Strength score increases by 1, your Dexterity score increases by 1, and your Constitution score increases by 2.

Age

Deasinian's don't age past their 15th year, appearing as a full grown adult by then, and can live for as long as they're allowed to.

Size 

Deasinian's can range from 4'0 to 9'0, on average are around 200 pounds if under 5'0 and up to 500 if over but appear to be much less. Your size is Medium or Small.

Speed

Your base walking speed is 30 feet and your base flying speed is 60 feet, in Liquid Form your base burrowing and climbing speed is 30 feet.

Deasinian Ancestry

As a Deasinian you have 9 ancestry choices, 4 of which are Deastroyahn and Vasinian bloodlines, 2 of which from consuming the blood of a Deasinian, and 3 by being natural descendants. 

Ancestry Traits Elements and abilities
Drin and Ethys, Goddess of the Insane (Bloodline) Feathered Wings, feathered tail Acid and Psychic, Feather Fling and Tail Slash
Naixuds and Myaldir, God of Pestilence (Bloodline) Fins, spikes, finned tail Acid and Lightning, Acid Splash and Tail Slap
Algok and Mujuela, Goddess of Death (Bloodline) Feathered wings, forked tail Fire and Necrotic, Feather Fling and Tail Stab
Theezid and Dotar, God of Health (Bloodline) Draconic wings, spiked tail, horns, spikes, scales Lightning and Radiant, Wing Flap and Tail Pierce
Mephallyon IV (Gifted) Horns, spikes, feathered wings, spiked tail Fire and Cold, Feather Fling, Tail Pierce
Heraldar (Gifted) Butterfly wings, scorpion tail Poison and Acid, Wing Gust and Tail Sting
Heraldar and Artemia Butterfly wings, spiked tail and spikes Acid and Cold, Wing Gust and Tail Pierce
Zadima and Rhodathe Draconic wings, forked tail, spikes, horns Lightning and Fire, Wing Flap and Tail Stab
Asmodael and Veeza Insect Wings, Spider Legs Poison and Cold, Wing Maneuver and Web Spinning

 

Elemental Fighter

A Deasinian is born with two elements, one on either side of their body. Due to this Deasinian's inherently know Two-Weapon Fighting and apply the Versatile trait to all weapons, and their fist do a 1d6 in damage. Depending on which hand the Deasinian uses, apply the element assigned to that side. If both hands are used on an attack, use force damage, if a spell is cast, choose one of your elements.

Gear Locked

Deasinian's can only use armor, clothing they create themselves through their blood, all other gear is destroyed by their elements. Deasinian's also cannot wear medium or heavy armor, or anything that conceals their tattoos. Non-magical weapons are broken after one attack and magical weapons cannot be attuned to.

Element Locked

No matter the nature of the spell or ability, a Deasinian can only use the elements gifted to them from birth. All spells will have their element switched to either of the two elements a Deasinian has.

Advanced Regeneration

As a Deasinian, you have amplified regeneration due to Deastroyahn regeneration and Vasinian magic. You gain Advanced Regeneration die equal to every 2 hit die you gain. Whenever you take damage, you can use these AR die to heal the damage at the start of every round starting at your max amount of die and subtracting one die from the total every time they're rolled. However at 3/4ths of your die remaining the ratio drops to 1:1 but you gain an extra attack die on all attacks, at half AR die your ratio drops to 2:1 but you lose your extra die and instead do double damage, at no AR die you lose all regeneration, and you activate your true form.

True Form

Once you run out of AR die, your true form activates, all elemental attacks have their element switched to force, all creatures that can see you must succeed a Wisdom and Intelligience Saving Throw equal to the lowest of your Wisdom and Intelligence Ability Scores or take 4d8 psychic damage. All spells cast have their element changed to force and their color changed to deep red. You choose one facial feature to replace the others or remove them all entirely.

Technique Development

For every 5 hit die you gain, add 1 extra damage die to your weapons element, 2 extra for your force damage, and 1 extra damage die to your fist, and a +1 to your AC.

 

 

 

Deasinian Traits

Deasinian Ancestry, Elemental Fighter, Gear Locked, Element Locked, Advanced Regeneration, True Form, Technique Development

True Form

A Deasinian is not a creature made of flesh and bone like mortals. They are beings of blood and energy and are built purely by this, hardening liquid that makes up for muscle and bone, and energy that supplies strength to the rest of the body.

Deasinian Ancestry

The Deasinian populace is low due to the race being rather new, there are only a few bloodlines you can be descendants of, fewer Deasinian's transform mortals into Deasinians and just as many actually procreate. Descendants are more proficient with their abilities, gifted individuals have stronger elemental powers, and direct descendants are a blend of both.

Ancestry Traits Elements and abilities
Drin and Ethys, Goddess of the Insane (Bloodline) Feathered Wings, feathered tail Acid and Psychic, Feather Fling and Tail Slash
Naixuds and Myaldir, God of Pestillence (Bloodline) Fins, spikes, finned tail Acid and Lightning, Acid Splash and Tail Slap
Algok and Mujuela, Goddess of Death (Bloodline) Feathered wings, forked tail Fire and Necrotic, Feather Fling and Tail Stab
Theezid and Dotar, God of Health (Bloodline) Draconic wings, spiked tail, horns, spikes, scales Lightning and Radiant, Wing Flap and Tail Pierce
Mephallyon IV (Gifted) Horns, spikes, feathered wings, spiked tail Fire and Cold, Feather Fling and Tail Pierce
Heraldar (Gifted) Butterfly wings, scorpion tail Poison and Acid, Wing Gust and Tail Sting
Heraldar and Artemia Butterfly wings, spiked tail and spikes Acid and Cold, Wing Gust and Tail Pierce
Zadima and Rhodathe Draconic wings, forked tail, spikes, horns Lightning and Fire, Wing Flap and Tail Stab
Asmodael and Veeza Insect Wings, Spider Legs Poison and Cold, Wing Maneuver and Web Spinning

Elemental Fighter

Due to their heritage of a Deasinian, they are granted powers over certain elements, some can control fire and ice, some necrotic energies, some acid and even lightning. This allows them to apply this element to almost any attack or ability they have. This can even affect spells, changing their element, and even the effects of the spell.

Gear Locked

Due to the nature of a Deasinian, outside materials are destroyed by their elemental energies. When they wear armor, it begins to crumble and melt into a glowing blood-like substance, and weapons do the same after a few swings. Additionally, magical weapons cannot be attuned to, but cannot be disintegrated.

Element Locked

A Deasinian is born with two elements, one on either side of their body. Depending on which hand the Deasinian uses, apply the element assigned to that side. If both hands are used on an attack, use force damage, if a spell is cast, choose one of your elements. This prevents the Deasinian from using any other element, no matter the spell cast, or ability used.

Advanced Regeneration

Due to the Deastroyahn's enhanced regeneration ability, and the innate magical properties of a Vasinian allows a Deasinian to regenerate almost instantly. But the Deasinian must have enough blood within them to pull this off. Once they run out of ample blood, they will be unable to regenerate and enter their True Form.

Technique Development

As a Deasinian, your immortality allows you to develop your own abilities throughout your life rather than just your class abilities. This allows you to increase your base stats, elements and Armor Class. This also grants you control over your skill, and allows you to decrease your power for any given situation while also retaining your knowledge if you ever need your full power again.