Homebrew D'tarig Species Details
The average D'tarig stood little more than 4 feet (1.2 meters). They had somewhat puggish noses and wrinkled brows.
D'tarig tended to be proud and boastful about their expertise of desert survival, making claims that were far from the truth. They were a naturally suspicious people, and because of this believed that they were immune to trickery, yet they were expert tricksters themselves. They typically had back-up plans and back-up plans for their back-up plans, so as not to be caught. They tended to selfishness, sometimes cruelty, and cowardice, but they were not without a sense of humor. They switched loyalties to whoever was willing to pay them the most.
They did not inherit any of the stonecraft of their supposed dwarven ancestors, but a rare few individuals had a superb sense of direction that was almost preternatural.
D'tarig who traded metal to the Bedine in exchange for resins and spices were known as "desert walkers", and the spices were in turn sold to the Zhentarim, and in turn to merchants all over Faerûn.
In general, however, they avoided contact with other humans, driven by their mistrust of others. A few of the most adventurous young folk among them would break this trend and serve as guides to outsiders to the desert, leading folk to one such places as Addas Babar or Tel Badir.
When migrating, they moved in large groups. They did not know the technology of compasses and relied on memorization of trails and stars for guidance from one oasis to another.
D'tarig Traits
D'tarig have the following abilities from their lives in the Anauroch.Navigational Ancestry
Some D'tarig have unnaturally good senses of direction.
As long as you are not underground, you always know which way is north.
You have advantage when attempting to recall directions given and/or taken and to recall the path you took to get to where you are.
Ability Score Increase
You can increase one score by 2 and another by 1.
Untrickable Trickster
You are familiar with what it means to be tricked and to trick.
Gain proficiency in Sleight of Hand and Insight.
Age
D'tarig age a little slower than most humans. Reaching maturity around 20 and living up to 120 years on average.
Size
D'tarig stand between 4 and 5 feet tall and average about 140 pounds. Your size is small or medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Poisonous Life Style
You have advantage on saving throws against poison.
Poison Experience
You gain proficiency with poisoner kit.
During a short rest, and with access to desert based ingredients, you can craft a dose of D'tarig Poison.
D'tarig Poison has the following properties:
- As an action can be applied to a melee weapon or ranged ammunition. Lasts for 1 minute or until it is used to hit a target.
- The target, on a hit, makes a Con saving, DC = 8+ Int modifier + proficiency. On a failed save the target falls asleep for 1 hour. They can repeat the saving throw to wake up early every time they take damage. (This only works on humanoids)
- If the target is a goblinoid, instead of falling asleep they take 4d6 poison damage or half as much on a success.
- The poison only lasts 24 hours after being made.
Languages
You can speak, read, and write Common and D'tarig and one other language of your choice. D'tarig uses a script similar to Dwarvish.
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