Homebrew Darkin (Insipred by Aatrox from LOL) Species Details
Darkin are beings infused with demonic power who have been created and corrupted by the dark forces. They use that darkness to bring chaos and destruction. Any being that dies can become a Darkin given a Demon or Devil knows the procedure. Information on this race has been lost to time as after the war was over the Darkin were deemed to unpredictable and volatile even by the standards of the lower planes. If the procedure is not done correctly the Darkin can go insane or their soul could burn up and be destroyed so the practice was lost to time only known to a certain few.
Given the nature of their race Darkin resemble whatever form they used to have before undergoing the procedure however their skin is now a reddish purple like colour and various parts of their body have become demonic looking.
Creating Your Character
Ability Score Increases
Strength increase by 2 and Constitution increases by 1
Languages
Your character can speak, read, and write Common, Abyssal and Infernal.
Creature Type
Humanoid
Life Span
They are functionally immortal and cannot die from old age.
Height and Weight
Generally humanoid proportions but pick and choose whatever you and your DM are comfortable with
Darkin (Insipred by Aatrox from LOL) Traits
As a Darkin, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Night Bringer
As an action, you can cast the darkness spell
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Demonic Revelation
When you reach 3rd level, you can release your true form. You can use a bonus action to unleash the demonic energy within yourself, gaining the benefits of that form. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform you can’t use it again until you finish a long rest:
World Ender. Your eyes briefly become pools of darkness with red pupils, red and black wings sprout from your back temporarily granting you a flying speed equal to your walking speed. Creatures other than your allies within 30 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
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