Homebrew Dragonborn: Shara Ishvalda Species Details

Shara Ishvalda is a large dragon that has two different forms. It will initially take on an appearance covered in rocks, sand, and other minerals. This gives it a very bulky shape, and its head's appearance is mostly impossible to make out. Most distinctively, instead of wings, it has adapted its appendages into a four-fingered hand-like structure.

In its true form, exposed from underneath the shell, it is a lithe and athletic creature, and boasts a variety of bright colours, mainly yellows, purples, and white. Its face bears two large, forward-facing eyes, and crests around its head make the shape of a crown. The distinct arms are well-muscled, and the fingers are shown to be spindly and misshapen, bearing specialized tips for sound production. Spikes, markings, plates, and indentations run along its neck, back, sides, and limbs, some invoking skeletal structures such as a ribcage. The tail ends in an entwining series of snaking structures, failing to form any one tip.

Dragonborn of the Shara Ishvalda lineage tend to live most life underground or in caves. They have innate tremorsense that they trust more than their eyes.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Dragonborn: Shara Ishvalda Traits

Your draconic heritage manifests in a variety of traits that are unique to your kind.

Mystic Vibrations

You are a master of vibrations.

  • As a bonus action, you choose an area of stone or mud that you can see that fits within a 10-foot cube that is still within 5 feet of you, and choose one of the following effects.
    Nonmagical Earth of any sort in the area becomes an equal volume of thick, flowing quicksand that remains until the end of your next turn.
    The ground in the abilities area becomes full of vibrations, making it a strong quicksand that creatures can sink into. Each foot that a creature moves through the quicksand costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw equal to your spell saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the quicksand and is restrained, though it can use an action to end the restrained condition on itself by pulling itself free of the mud.

You can use this ability equal to your proficiency modifier.

 

Ability Score Increase

Increase one score by 2 and another score by 1

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
In your shelled form you have more height and weight, Multiplying your weight by three.

Speed

Your base walking speed is 30 feet.
Your burrowing speed is 15 ft.
In your true form, your burrowing speed is equal to your walking speed

 

Elder Draconic Ancestry

You gain a breath weapon and damage resistance with your chosen dragon type. (Thunder)

Breath Weapon

You can use your action to exhale destructive sonic energy in a 5 by 60 ft line. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. A creature takes 5d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 5d6 at 6th level, 6d6 at 11th level, and 8d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest. Your breath weapon can only be used in your True Form.

When you use your breath weapon while underground, the closest creature you target is also subjected to your Mystic Vibrations without using a charge. 

Damage Resistance

You have resistance to Thunder damage

Languages

You can speak, read, and write Common, Primordial, and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Earthshell

At the end of a long rest, you gain temporary hp equal to 5 times your proficiency modifier.
While you have this temporary hp you gain certain qualities.

  • You gain resistance to Slashing and Piercing.
  • Your Thunder resistance becomes Thunder immunity.
  • You are vulnerable to Bludgeoning damage.
  • Your AC increases by 2
  • You can cast Shield as a reaction once.

These Qualities last until you run out of Temporary HP, or you cast the shield spell as a reaction.
Other sources of Temporary HP can stack with this Hp, But the Temporary HP from this ability does not stack with any other source.
Finally, when you lose all of this Temp hp, your Earthshell crumbles off and your burrow speed becomes equal to your walking speed.

Comments

Posts Quoted:
Reply
Clear All Quotes