Homebrew E'nra Species Details

Born of a tear from, "The One of All," a God known also as, "The True One," who dons the Abyss of power taking on a persona of creation eons of time. This tear that was shed due to the brothers and sisters of the "The True One,"  causing conflict with him. In frustration to meet the demands of his brothers and sisters who wanted new toys, he created five new families. These families were given the following names: 'Asra, E'nra, O'bero, Arvy'la, & D'Rex Syris. With the birth of these five families came the introduction of mortality as we know it. Through these families the Gods came together interested in the strange actions of the mortals given life through, "The True One." Within one of these families unbeknownst to the other Gods, "The True One," had given one of these families the ability to combat and resist the powers of erasure and creation.

 Cunning E'nra (In'R-Uh) Kin

The E'nra are a race that hail from a distant land with infinitesimal contact outside of their territory. Although  usually not automatically hostile to other creatures or living beings. They are very cautious when dealing with creatures that are not human-like similar to humanoid.  They are creatures of cunning nature and love trickery and pranks toward those outside of the family. The E'nra folk although sheltered leave their home-territory on individual adventures, clan expeditions, or if exiled from Tabi-Lars. Their home seated adjacent to O'nzuh, where the 'Asra inhabit the lands. After long adventures or expeditions conclude they return back home to inform the clan head of their findings, so that they may inscribe a record of the knowledge gained to be passed down to the next generation and deliver to the Emperor or Empress in O'nzuh.  They are veterans in exploration, well-versed in emergency medicine, and experienced in hand-to-hand combat.

Appearance

With the the territory they inhabit they usually house taller and muscular men or agile and flexible women.  These E'nra folk are of average height and heavy builds for men or short and slender for their women. Although the common trait amongst all of the E'nra are their slightly sharper canine teeth, in comparison to humans, as well as their feline-like ears atop their head or fluffy or feline-like tail attached to their tail bones.  Their complexion varies based off of their living conditions and environment. However, they are typically porcelain skin toned, but they can also be bronze skin toned in the territory they reside in although rare.  The color of their hair reveals their lineage, but commonly the E'nra folk typically have lime green, white, or chestnut brown hair. The exception is with the royal bloodline which have a Platinum-purple color to their hair or pure platinum hair.

E'nra Traits

Your feline-like lineage manifests in a variety of traits you share with other E'nra folk.

Ability Score Increase

Your Dexterity score increases by 3, and your choice between Intelligence or Wisdom score increases by 1.

Age

'Asra reach physical adulthood in their early years of mid twenties in their fully humanoid form. Their mental maturity varies between each individual 'Asra folk as they live between one millennium to three millennium. However, their age may increase as they absorb knowledge or magic increasing the number of tails as they live their life.

E'rna Education #1

As a young E'nra folk you are taught in the ways of exploration or medicine by the elders of the family or parental figures. With this education taught at a young age they gain proficiencies in one of the following skills of their choosing.

Education Skills
Teacher Taught Skills Proficiency Level
Taught By a Guardsman Investigation Proficiency
Taught By a Herbalist Medicine Proficiency
Taught By a Hunter (Environment) Nature Half Proficiency
Taught By a Hunter (Elite) Stealth Proficiency
Taught By a Hunter (Scouting) Survival Half Proficiency

E'rna Education #2

As a young E'nra folk you are taught in the ways of exploration or medicine by the elders of the family or parental figures. With this education taught at a young age they gain proficiencies in one of the following skills of their choosing.

Education Skills
TEACHER TAUGHT SKILLS PROFICIENCY LEVEL
Taught By a Guardsman Investigation Proficiency
Taught By a Herbalist Medicine Proficiency
Taught By a Hunter (Environment) Nature Half Proficiency
Taught By a Hunter (Elite) Stealth Proficiency
Taught By a Hunter (Scouting) Survival Half Proficiency

Innate Senses & Reflexes

You have a keen sense of hearing, allowing Perception and Investigation checks based on hearing to be rolled at advantage.

Languages

You can speak, read, and write Common and two extra languages; one relatively common language and one rare language of your choice. They are fond of listening and conversing with other creatures in order to try and decipher and learn their language.

Poison Resistance

You gain Poison resistance.

Size

E'nra vary widely in height and build, between their respective genders. Their males are typically from 5'9'' to 6'6'' weighing 12 to 18 stone (170-215lbs) and their females are typically 4'3'' to 5'7'' weighing from 6 to 14 stone (90-135lbs). Regardless of your position in that range, your size is Medium. 

Speed

Your base walking speed is 35 feet, you have the ability to burrow at 25 feet, and a swim speed of 25 feet.

One Lucky E'nra

You have a strong sense of luck in all situations, you gain the Lucky feat.

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