Homebrew Dranassar Species Details
The Dranassar were a race of humanoids that lived in what is now Xhorhas during the The Age of Arcanum. An ancestor race to the goblinoids, the dranassar were tall and beautiful, strong of body and mind, and fleet of foot. Their hair was thick and black, and their skin gleamed like gold. Most of the dranassar willingly served the divine beings that descended upon their land, but a few fought back against the Betrayer Gods' rule.
Bane, a cruel tyrant even among the Betrayer Gods, smote the rebellious dranassar and twisted them into the goblinkin. When the armies of the Betrayer Gods wanted for skirmishers, Bane twisted the dranassar into goblins. When he was in need of loyal soldiers, he made them into hobgoblins. And when brute force was required, he sculpted them into bugbears. As the war of gods and mortals raged on, Bane corrupted even those dranassar who remained loyal to him.
The Calamity has long since ended, but the effects of the Strife Emperor’s subjugation of the Dranassar still haunt Exandria. The goblinkin on Tal’Dorei are the descendants of the armies who failed to dominate the new continent. Only a handful of Dranassar remain in Tal’Dorei, though they are more plentiful in Wildemount, where the ruins of Ghor Dranas still loom across its jagged peaks. They live alone in the shadows, trying in vain to cleanse their twisted kin of the Curse of Strife.
Dranassar Traits
As a dranassar character has the following racial traits.Creature Type
You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size
You are Medium.
Speed
Your base walking speed is 35 feet
Darkvision
You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.
Strong of Mind and Body
You have advantage on all Constitution and Wisdom saving throws.
Hidden in Plain Sight
Vanishingly few dranassar survived to modern times, and those that do live in hiding. You can cast the disguise self spells with this trait. You can cast this spell using this trait an number of times equal to your proficiency bonus. At 5th level, you can cast the arcanist's magic aura once per long rest. You can also cast these spells using any spell slots you have.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
A Perfect Disguise
Whenever you make a Deception, Persuasion or ability check involving a disguise kit or a forgery kit, you can roll a d4 and add the number rolled to the total ability check.
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