Homebrew Hollow knight Species Details

These beings are usually created as minions for necromancers, when their master dies sometimes the trapped soul stays on this plane but regains their free will. Or perhaps they were involved in a ritual conducted by friends to save a dying comrade. Whatever reason these being are created to serve a purpose, and will fulfill that to the best their ability. Other than that their personalities are as they were in life. Although you are made of metal, Resting, healing magic, and the Medicine skill all provide the same benefits to you that they do to other humanoids as the soul repair the armor its bound to, the healing magic is just given to the soul to do the repairs.

Hollow knight Traits

These traits are available to you in your new life.

Ability score increase

Your constitution score increases by 2 and you charisma increases by 1

speed

you have a walking speed of 30 feet.

size

Your size is medium. You are as tall as an average suit of armor, anywhere from 5 to 7 feet tall.

Hollow knight resistance

You have immunity to poison damage, being poisoned, and disease. You also dont need to eat, drink or breath. Your soul still tires and requires rest like any other humanoid

Integrated armor

As a result of being made of armor, your AC is 17. You can use a shield as normal. You can change the armor your soul is bound to (as long as its a full body of metal armor) if you conduct an hour long ritual that costs 500 gp in high quality incense and chalk. You can attune to magical armors this way.

Horrify

You can remove your helmet, revealing the empty void inside to attempt to frighten a creature that can see you within 30 ft. This creature must be a humanoid that can understand that armors should have people in them, or some other creature that understands this (gm's decision). The creature must make a wisdom saving throw equal to 8 + your charisma modifier+ your proficiency bonus, or be frightened of you for one minute. A frightened creature may remake the saving throw at the end of each of its turns, with disadvantage if it can still see you and is within 30 feet.  You can do this once per short or long rest.

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