Homebrew Camelfolk Species Details
Camelfolk are tall, hairy creatures, but never taller than 9 feet tall, although they are really heavy and sturdy. Their elongated snout have nasal openings that not only regulate their breathing but can permeate the sand easily. Their big eyes and second eyelid give them a goofy appearance and their long, strong neck make them even taller. They rarely get beards or mustaches.
The most notorious characteristic is their humps: They usually have 2 humps like a Bactrian camel despite having more in common with dromedary camels, but it is not unusual for them to have only one hump.
They are bipedal, with 3 enormous fingers and one thumb on their hands, so they actually require weaponry specially adapted for them to be used, and normal camel hooves as their feet. They have a thick layer of fur, generally golden or brown, although black has been reported in extraordinary cases.
Camelfolk Traits
A reclusive race of bipedal camels.ability score increase
Your Constitution score increases by 2, and your Charisma score increases by 1.
Age
Camelfolk are considered mature at 5 years old and most live up to 50 years. reaching up to 80 years old has been reported, but extremely rare.
Size
Your size can range from 7 to 9 feet tall while weighing more than 350 pounds. Your size is Medium.
speed
Your base walking speed is 25 feet
Accimilated sight
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
food storage
You are able to store fat into your humps to keep yourself from suffering fatigue from not eating or drinking. You can go a number of days without food equal to your Constitution score and can survive without water for half as long.
Strong carrier
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Dessert born
You are proficient in the Survival skill and you are acclimated to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide.
languages
You can speak, read, and write Common and one other language of your choice.
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