Homebrew Aviansie Species Details
(Created by Jagex, adapted for DnD5E by DragonZaid)
Aviansie are a race of avian humanoid creatures that were originally from a world of floating islands called Abbinah. They bear a strong connection to Armadyl, god of justice, who was once an ordinary Aviansie as well. They are a majestic and dexterous people, capable of maintaining free flight nearly constantly. They generally share Armadyl's belief in upholding law, justice, and the greater good.
Appearance
Aviansie have humanoid shaped bodies, but bear many distinct, bird-like features. Their bodies are completely covered with feathers, they have talon-like hands and feet, and their small heads are shaped like those of birds. Sprouting from their backs are a large pair of wings powerful enough to give them fully mobile flight, even while wearing light combat equipment. Though the majority of the Aviansie on Gielinor have an appearance that resembles the hawk, with brown plummage and large, curved beaks, many different types of Aviansie are known to exist. Some have appearances that more closely resemble owls, herons, phoenixes or other birds. In Aviansie culture, it is considered very rude to point out such differences in appearance.
From Chaos to Order
The Aviansie lived on Abbinah in a tribal society for many centuries. They constantly struggled to survive on this world. Deadly storms ravaged the skies, water was scarce, food needed to be competed for with other creatures and one another, and the floating islands frequently collided with one another, causing massive destruction. Armadyl sought to improve the chaotic lives of his people, so during the Second Age, he united the species and brought almost the entirety of their people to Gielinor, promising that this new world would allow them to live and thrive in peace. While uncomfortable in their new environment at first, the Aviansie adjusted quickly to life on Gielinor, making new friends and allies with some groups of Humans.
Near Extinction
Despite Armadyl's best efforts to avoid any involvement in the conflicts of the Third Age, he and the Aviansie were inevitably pulled into the God Wars. The Aviansie proved to be capable and wise warriors, fighting valiantly under their god and hoping to be able to bring long lasting peace to Gielinor. During the largest battle of the wars, forces from all sides involved fought at Forinthry. Zamorak destroyed the entire region in a last ditch effort, turning the once beautiful landscape of Forinthry into the now barren and lifeless Wilderness, and taking the lives of almost the entire Aviansie race among countless others. With the weight of these lost lives on his shoulders, Armadyl quickly gathered up as many of the surviving Aviansie as he could and returned them to Abbinah. A small number of Aviansie who were separated, forgotten, or thought to have died remained on Gielinor. With the gods now banished from the world, they had little hope of ever rejoining their people.
Aviansie Names
Aviansie use a single gendered given name typically between one and three syllables. Their names often utilize apostrophes.
Aviansie Traits
Aviansie prefer to use their flight to their advantage and attack from a distanceAbility Score Increase.
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age.
Aviansie mature at around the same rate as Humans, and can live as long as 80 years.
Alignment.
The teachings of Armadyl are deeply ingrained in Aviansie culture, giving most of them a strong sense of justice and a lawful bent. They are most often good, striving to achieve the greater good for everyone.
Size
Aviansie have light and slender builds. They weigh around 80 pounds and are between 5 and just over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Flying
You have a flying speed equal to your walking speed.
You can't use this speed if you're wearing medium or heavy armor.
Aviansie Weapon Training
You have proficiency with the javelin, hand crossbow, shortbow, and longbow.
Talons
You can use your talons as natural weapons to make unarmed strikes.
If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Aviansie.
Previous Versions
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