Homebrew Zanaris Fairy Species Details

(Created by Jagex, adapted for DnD5E by DragonZaid)

Fairies are a race of small, winged, humanoid-fey creatures from Zanaris, Gielinor's moon. They take great delight in all things to do with magic and mischief. They mostly stay completely hidden from the inhabitants of Gielinor, but have a strong connection with its balance of nature.

Appearance

While they bear a strong resemblance to humans, Fairies are not too dissimilar from bugs, with fast beating wings, antennae, and large eyes. They have one to two pairs of wings resembling those of a butterfly, which are typically white with brightly shaded tips of various colors. Their small and slender bodies allow them to fly almost constantly, though they have trouble maintaining height.

Zanaris

Fairies live primarily on Zanaris, Gielinor's only moon. Zanaris is a strange world completely alien to Gielinor. The Fairies have developed a society there, ruled over by a Fairy Queen, where they live amongst the trees and glowing mushrooms. The moon is inhabited by many unusual creatures in addition to Fairies. Dangerous aberrations referred to as otherworldly beings stalk the remote areas of Zanaris. It is also home to friendly alien creatures which the fairies call the Gatekeepers, which hold the responsibility of guarding the entrances of the Fairies’ establishments and protecting them from harm. A variety of strange plants and plant creatures live on Zanaris as well. Mutated zygomites lurk the wilds of Zanaris, burying themselves mostly beneath the ground and disguising themselves as ordinary mushrooms as they wait for unsuspecting victims to come near before ambushing them. Other aggressive plant creatures known as Tanglefootii that bear a resemblance to tree roots dwell in caves beneath the ground, emerging occasionally to attack the Fairies.

One With Nature

Zanaris and the Fairies were created by the elder god Bik in an effort to create a perfect world. In present day, the majority of fairies are followers of Guthix, as he and them share a strong connection to nature. The most powerful Fairies hold the responsibility of maintaining Gielinor’s weather, the growth of its crops, and the passing of its seasons, traveling to Gielinor in order to do so. These efforts are overseen by a Fairy known as the Co-ordinator. The Fairies travel between Gielinor and Zanaris utilizing fairy rings, a system of concentric rings of magical mushrooms placed throughout Gielinor and Zanaris. Only the Fairies know how to operate the rings, and they do their work on Gielinor in secret, utilizing their natural stealth and small size to remain unseen.

Fairy Names

Fairies typically use a single given name, and sometimes choose to precede their given name with the word "Fairy".

Given Names: Aeryka, Bethan, Cait, Chaeldar, Cormac, Donnacha, Fionn, Jukat, Lunderwin, Nuff, Ronan, Rosie.

Zanaris Fairy Traits

Faries are small and magical fey creatures

Ability Score Increase.

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age.

Fairies age at a similar rate to humans in their early lives, but cease aging almost entirely once they reach early adulthood, living lives of prolonged youth. They can live for as long as about two centuries.

Alignment

Fairies love freedom, living in a loosely structured society that embraces gentle aspects of chaos. They value the freedom and wellbeing of others, and are more often good than not.

Size.

Fairies are considerably small creatures, even compared to the smallest humanoids. They average about 3 feet tall and weigh between 20 and 30 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

Fairy Flight.

You have a flying speed equal to your walking speed.

You can't use this speed if you're wearing medium or heavy armor.

Fey Ancestry.

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Zanarian Talent.

You have proficiency in your choice of one of the following skills: Deception, Nature, Persuasion, and Stealth.

Fairy Magic.

You know the druidcraft cantrip.

Once you reach 3rd level, you can cast the Misty Step spell once with this trait, and regain the ability to do so when you finish a long rest.

You are briefly surrounded by a colorful swarm of fluttering butterflies, rather than silvery mist, when you cast this spell with this trait.

Charisma is your spellcasting ability for these spells.

Hybrid Nature.

You have two creature types: humanoid and fey.

You can be affected by a game effect if it works on either of your creature types.

Languages.

You can speak, read, and write Common and one other language of your choice.

Previous Versions

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