Homebrew Celestial (runeterra) Species Details

Your Celestial character has the following traits:

     Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

     Age. Celestials are ageless creatures. However, by coming to the physical realm, they make themselves vulnerable; they can be destroyed through war, subjugation, or bloodshed.

     Alignment. With an eye for the continuation and preservation of fate, Celestials tend toward lawful and/or good.

     Size. By descending from the Celestial Realm, most Celestials appear similar in build to mortals. Your size is Medium.

     Speed. Your base walking speed is 30 feet.

     Celestial Knowledge. You have proficiency in the History and Religion skills.

     Radiant-Born. As a being created from the stars and heavens, you have immunity to radiant damage.

     Sacrificial Healing. As a bonus action, you can take from your own health pool to heal a willing creature you can see, so long as doing so will not make you fall unconscious. Roll 1d4, and you can choose to add your Wisdom modifier to the roll. You lose that amount of hit points, but your chosen ally gains them. After using this feature, you cannot use it again until you complete a short or long rest.

     This dice changes when you reach certain levels. The die becomes 1d6 at 5th level, a 1d8 at 10th level, and a 1d10 at 15th level.

     Sacrificial Shielding. When a creature you can see takes damage, you can use your reaction to redirect half of the damage to yourself. After using this feature, you cannot use it again until you complete a short or long rest.

     Languages. You can speak, read, and write Va-Nox and Celestial. The language of Celestials sounds melodic, but it features sounds and grammatical patterns that are incomprehensible to mortal understanding.

Celestial (runeterra) Traits

Celestials share many traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1

Age

Celestials are ageless creatures. However, by coming to the physical realm, they make themselves vulnerable; they can be destroyed through war, subjugation, or bloodshed

size

By descending from the Celestial Realm, most Celestials appear similar in build to mortals. Your size is Medium.

speed

Your base walking speed is 30 feet.

Celestial Knowledge

You have proficiency in the History and Religion skills.

Radiant-Born

As a being created from the stars and heavens, you have immunity to radiant damage.

Sacrificial Healing.

As a bonus action, you can take from your own health pool to heal a willing creature you can see, so long as doing so will not make you fall unconscious. Roll 1d4, and you can choose to add your Wisdom modifier to the roll. You lose that amount of hit points, but your chosen ally gains them. After using this feature, you cannot use it again until you complete a short or long rest.

     This dice changes when you reach certain levels. The die becomes 1d6 at 5th level, a 1d8 at 10th level, and a 1d10 at 15th level.

Sacrificial Shielding

When a creature you can see takes damage, you can use your reaction to redirect half of the damage to yourself. After using this feature, you cannot use it again until you complete a short or long rest.

Languages

You can speak, read, and write Va-Nox and Celestial. The language of Celestials sounds melodic, but it features sounds and grammatical patterns that are incomprehensible to mortal understanding.

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