Homebrew Effirie Mehtar Species Details
Effirie Mehtar are an ancient variant of elves. They were created by long and forgotten magic by a forgotten mage. They are a variant that is constantly on the brink of extinction there are only ever 23 at any given time. There is one for each of the realms. They are elves that are purely raised and trained for the sole purpose of war. They often don't mingle with other members or their race.
Unlike other elves, the Effirie Mehtar live forever unless killed in combat. They have the ability to stop their aging process and typically choose to do so between the ages of 20-30 so that they stay in their peak physical forms at all times.
In the event of the passing of one of the Effirie Mehtar, the remaining members convene and each nominates one young elf. Each nominee is put through vigorous training, but only one can be selected. After a majority or unanimous vote, the chosen elf is then welcomed and later bestowed with the blessing of their predecessor Effirie Mehtar.
NOTICE:
ROUGH DRAFT I REALIZE SOME THINGS AREN'T WORKING. WORKING ON THEM
OPEN TO ANY SUGGESTIONS AND THOUGHTS ON RACE
Ability Score Increases
Having trained for lifetimes in all aspects of combat and life you gain a +1 to all stats ( STR, DEX, WIS, CON, INT, CHA,)
Languages
Your character can speak, read, and write Common, Elvish, Dwarvish, Orcish, Draconic, and Celestial
Creature Type
You are classified as a humanoid
Height and Weight
The Effirie Mehtar are often between the heights of 5-7ft tall and anywhere from 120-300 lbs
Effirie Mehtar Traits
As a Effirie MehtarAbility Score Increase
Due to your countless years of training, you gain +2 to two ability scores of your choosing
Creature Type
You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Size
You are Medium.
Speed
Your walking speed is 40 feet.
30ft swimming
30ft climbing
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses
You have proficiency in the Perception skill.
Born to fight
you have the feat duel wielder
Expertise with Smiths Tools, All simple and Martial Weapons.
Expertise in Medium armor
You gain +2 to ac due to your iron-like skin
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
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