Homebrew Dark Kalashtar Species Details

Bound to Spirits

Every kalashtar has a connection to a spirit of dark, iit more like parasite. Dark Kalashtar appear human, but their spiritual connection affects them in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.

Kalashtar can’t directly communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor psionic abilities, as well as protection from psychic attacks. All of these quori dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with the DM to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as an orphan kalashtar raised among strangers.

The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table.

Kalashtar Quirks

1d10 Quirk
1 You try to understand the motives and feelings of your enemies.
2 You prefer using telepathy over speaking aloud.
3 You feel a strong drive to protect the innocent.
4 You apply dream logic to mundane situations.
5 You discuss things out loud with your quori spirit.
6 You suppress your emotions and rely on logic.
7 You are strongly influenced by the emotions of those around you.
8 You prefer to find nonviolent solutions to problems whenever possible.
9 You are driven by a warrior spirit and will fight for any noble cause.
10 You are obsessed with Dreaming Dark conspiracies.

 

Hunting

As the Dark one's servants, Dark Kalashtar purpose of life is to hunt down the escaped Quori spirits and kill them. Before they after the dream realm their abilities were altered. instead of just having mind link, as on bonus anytime they use the ability on creature then have a chance of losing their minds.

Kalashtar Names

A kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender.

Kalashtar orphans are unlikely to know the name of their spirit and take names from another source.

Quori Names: Ashana, Ashtai, Ishara, Hareth, Khad, Kosh, Melk, Nari, Tana, Tari, Tash, Ulad, Vakri, Vash

Kalashtar Names: Coratash, Dalavash, Dolishara, Halakosh, Khoratari, Koratana, Lanhareth, Molavakri, Nevitash, Sorashana, Torashtai, Valakhad, Vishara

Dark Kalashtar Traits

Your kalashtar character has the following traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age

Kalashtar mature and age at the same rate as humans.

Alignment

Since they have an evil dark spirit, dark kalashtar normally will go as assassin, mercenary or raiders. Mostly this Evil spirit have full control since human soul are weak and easy to manipulate. There is no balance just one control over the other. Some human soul can have more will power then evil spirit and gain control, but they usually live a short live since the evil spirit poison the human soul til there is nothing left.

Dark Mind Link

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action.

To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it. Bonus: The creature has to make a saving throw to see if they have their mind slowly go mad with madness. they have to make a WIS saving throw of 17 or higher. And every time it's the creature turn; they have to make a saving throw to start their turn or lose their turn.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 4 inches + your size modifier in inches

Weight in pounds = 110 + (1d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Dual Mind

You have advantage on all Wisdom saving throws.

Mental Discipline

You have resistance to psychic damage.

Severed from Dreams

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

Languages

You can speak, read, and write Common, Quori, and one other language of your choice.

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