Homebrew Dybbuk Species Details

Dybbuks are demons known for terrorizing mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range or sordid activities.

In their natural form, dybbuks appear as translucent flying jellyfish, trailing long tentacles as they move through the air. They rarely travel in this fashion, however. Instead, a Dybbuk possesses a suitable corpse as a vehicle, rousing the body from death.

Dybbuk Traits

Dybbuks are fairly weak in their default form, but can possess the corpses of other beings to become stronger.

Ability Score Increase

You have +2 to Dexterity, and +1 to Intelligence.

Creature Type

You are a Fiend.

Possess Corpse

While not possessing a corpse, you are weak to all forms of damage except piercing, slashing, bludgeoning, and poison.

As an action, you can enter the corpse of a Large or smaller humanoid or beast. You gain full control over the corpse as if it were your own body, and your size, creature type, and speed change to match those of the possessed corpse. You can no longer fly, unless the corpse you've possessed also has a flying speed. The rest of your statistics remain unchanged. Additionally, due to your control over the body, you are able to speak in either the corpse's original voice, or your own personal voice.

Even with your magical nature, you are unable to fully prevent the slow and inevitable decay of the bodies you reside in. After each short rest, or twice after a long rest, you must roll on the lingering injuries table (found in the Dungeon Master's Guide). After rolling on this table a total of 6 times due to this trait, your body decays to the point where you can no longer maintain control over it. You are forcibly ejected from the corpse, and can no longer possess that specific corpse.

Fiendish Escape

When you are reduced to 0 hit points while in possession of a corpse, you are forcibly ejected from it with 1 hit point. You can no longer possess that specific corpse. You regain use of this trait once you are able to possess a new corpse.

Horrific Display

As an action, while you are in combat and in possession of a corpse, you can make your body do something unnatural and frightening, such as vomiting blood, twisting your head 180 degrees, or causing a quadruped to move as a biped (and vice-versa). Any humanoid or beast that witnesses this action must succeed on a DC 12 wisdom saving throw or become frightened of you for 1 minute. You can use this trait a number of times equal to your proficiency bonus, and all uses are regained after finishing a long rest.

Disturbing Form

You have proficiency in the Intimidation skill.

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