Homebrew Daulrid Species Details
Daulrid are a race of creatures that have died but have stayed alive through their pure willpower. Their appearance consists of their previous race with floating limbs where they have been cut fully through and other remnants of their death stay on their body but only visibly and they can not be removed by any means.
Daulrid Traits
+2 Wisdom, +1 Constitution, Darkvision, Death's Embrace, Death's Familiarity, Ghastly MagicDarkvision
Grants you the ability to see 60 feet in dim light as if it were bright light and in dark light as if it was dim light
Size
You are medium
Ability Score Increase
Increase Wisdom by 2 and increase Constitution by 1
Creature Type
You are a humanoid
Speed
Your walking speed is 30 ft.
Death's Embrace
Allows your body to become more ghastly and grants you resistance to nonmagical slashing, piercing, and bludgeoning while also allowing you to travel through solid surfaces as if they were difficult terrain, if you end your turn in an object then you get pushed out and take 1d6 for every 5 feet moved and you will be able to see creatures and objects that reside in the ethereal plane.
Death's Familiarity
Due to your familiarity with death you know how to help prevent yourself from meeting your end again and allows you to have advantage for death saves
Ghastly Magic
You know the chill touch cantrip.
Starting at 3rd level, you can cast the blur spell with this trait. Starting at 5th level, you can also cast the speak with dead spell with this trait. Once you cast blur or speak with dead with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Wisdom is your spellcasting ability for these spells when you cast them with this trait.
Previous Versions
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