Homebrew Shroom Species Details
Shrooms are small plant folk made of fungi that are fairly peaceful. They are very nonviolent and almost never attack unless obviously provoked. They live far away from civilization in groups called mycobites.
Shroom Traits
As a Shroom, you gain a variety of racial traitsAbility Score Increase
One ability score of your choice increases by 1 and another increases by 2 or three ability scores of your choice increase by 1 each
Darkvision
You can see in dim light out to a radius of up to 60 ft. in shades of gray
False Appearance
When you remain motionless you are indistinguishable from regular fungi.
While motionless you gain advantage on Stealth checks, and investigation checks made against you have disadvantage.
Innate Spellcasting
As a shroom, you gain additional spells.
You learn the chill touch cantrip when you choose this race, and at 5th level you learn the Blight spell. You can use these spells once per long rest.
Sunlight sensitivity
While in direct sunlight, you have disadvantage on ability checks, attack rolls, and saving throws.
Creature Type
You are a plant
Spores
as an action, you create a 15-foot cloud of toxic spores that extends out from you. Each hostile creature in the area must succeed a DC 15 Constitution saving throw or be poisoned. While poisoned the target takes 1d8 poison damage at the start of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this feature once every long rest.
Languages
You can speak, read, and write common and one other language
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