Homebrew Eldritch Slime folk Species Details
Slime Folk Traits
Your oozelike nature gives you plenty of advantages, some of which are determined by your subrace.
Ability Score Increase
Your Constitution Score increases by 2.
Age
Slime Folk mature within the first six years of their life, but can mature quicker if plenty of nourishment is available. Once matured, they live up to 200 years, though some Slime Folk are known live way past this age.
Alignment
Slime folk’s friendly demeanor and eagerness to please others have them lean towards being good aligned, but trusting nature makes them easy to manipulate. Their flexible personalities causes them to neither prefer law or chaos, instead they prefer to go with the flow of a given situation
Size
Slime Folk vary widely in size between 4 to 7 feet. Your size is Medium
Speed
Your base walking speed is 25 feet
Languages
You can speak, read and write Common, Undercommon, and one additional language. Slime Folk usually pick up the common language spoken within the land they initially emerge from after leaving their colonies
Ooze Nature
You are considered both an ooze and a humanoid. You can be affected by a game effect if it works on either of these creature types.
Engulf
Instead of grappling a creature with your arms, you can take hold of a creature with your ooze like body. When grappling you can use your Constitution in place of your Strength. Additionally, as an action, you can attempt to engulf an object or creature of your size or smaller within 5 ft. of yourself. The creature must succeed a Dexterity saving throw or be grappled by you. A creature grappled this way is partially engulfed in your body and restrained for the duration of the grapple. You can have one creature or object grappled this way at a time. The DC is equal to 8 + your proficiency modifier + your Constitution modifier.
Pseudopod
You have a natural weapon attack that deals 1d6 plus your Strength modifier acid damage
Amorphous
You can move through a space as narrow as 1 foot wide without squeezing. If any equipment you’re holding or carrying is larger than the space you are attempting to pass through, it gets left behind.
Eldritch
Rising from the depths of the Underdark, Eldritch Slime Folk have a much more unearthly appearance, modeling after their abyssal neighbors.
As well, due to their habitat, these slime folk are far more flexible in both mind and body than the usual- their gelatin is almost rubberlike, and their nature much calmer.
Their adaptability makes them natural charmers, due to their attunement to the nature of the abyss; compared to what they‘ve seen in the Underdark, the workings of the human mind are easy to comprehend.
Ability Score Increase
Your Charisma score increases by 1.
Darkvision
Your eyes are adapted to the darkness, you have surperior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Stretchy Tendrils
On your turn, the reach of your unarmed strike and melee weapon attack with a range of 5 ft., as well as spells with a range of touch, have a range of 10 ft
Flexibility
You have advantage on checks to escape grapples and restraints
Eldritch Slime folk Traits
Slime Folk Traits Your oozelike nature gives you plenty of advantages, some of which are determined by your subrace. Ability Score Increase Your Constitution Score increases by 2. Age Slime Folk mature within the first six years of their life, but can mature quicker if plenty of nourishment is available. Once matured, they live up to 200 years, though some Slime Folk are known live way past this age. Alignment Slime folk’s friendly demeanor and eagerness to please others have them lean towards being good aligned, but trusting nature makes them easy to manipulate. Their flexible personalities causes them to neither prefer law or chaos, instead they prefer to go with the flow of a given situation Size Slime Folk vary widely in size between 4 to 7 feet. Your size is Medium Speed Your base walking speed is 25 feet Languages You can speak, read and write Common, Undercommon, and one additional language.
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