Homebrew Space Clown Species Details

Space clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry. Their worship ceremonies were centered on festivals and frivolity. Over time, the people’s happiness hinged on the ever-increasing consumption of an elixir called Thrill Joy. Only after they became addicted did they discover that the priests of their faith had distilled the elixir from demonic ichor and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and “blessed” them with clown-like appearances.

Space clowns acquired their first spelljammer helms from Dohwar merchants. Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done themselves.

Marauding space clowns feed on Humanoid flesh. They travel through space in garishly decorated ships and sometimes take up residence on populated worlds, where they set up carnival tents to lure curious onlookers into their clutches. They are armed with colorfully painted ray guns that work only for them; these toys are harmless in the hands of anyone else.

Space Clown Traits

Darkvision, Squeakers, Phantasmal Form, Acid Burst

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Ability Score Increase

One of your ability scores increases by 2, and one of your ability scores increase by 1.

Languages

You know how to read, write, and speak Common and one other language of your choice.

Squeakers

The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. This gives you disadvantage on stealth checks and advantage on intimidation checks when a creature can't see you. On a successful stealth check your presence is still known due to the sound but creatures won't be able to pinpoint your location. The squeaking is silenced while the clown’s Phantasmal Form is in effect. 

Phantasmal Form

The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown’s space (such as a floating balloon). Maintaining this effect requires the clown’s concentration (as if concentrating on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown’s illusory form can make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown’s true form on a success. You can do this ability an amount of times equal to your proficiency modifier per long rest.

Acid Burst

When you get hit by a melee attack you can use your reaction to release a splash of putrid, corrosive ichor. Each creature within 5 feet of you when you release this bursts must make a DC 12 Dexterity saving throw, taking 2d10 acid damage on a failed save, or half as much damage on a successful one.

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