Homebrew Fury Species Details

Born for Pain

The Furies are creatures born for one express purpose; to inflict pain and punish those who commit misdeeds. This does not mean, however, that they are good. They are a cruel and violent race, often aligned to lawful evil and on very rare occasions neutral good. Their whole body is made for inflicting pain, from the claws on their hands and feet to their razor-like teeth and barbed tail, they are the most efficient dealers of pain in the known universe. They inhabit most often the Fields of Punishment in the underworld, gleefully torturing the damned souls there.

  

Appearance

The Furies appear, from a distance, to be bats. Upon close inspection, they resemble more humans than bats, though their humanoid stance and basic structure are where the similarities to humanity end. They have long, spindly arms and bony bodies, making their limbs appear weaker than they are; underestimating their strength is a mistake no creature makes twice. Their talons are long and black, shining with the dark malevolence of their master's realm. They have a long, barbed tail and the wings of a bat, allowing them to fly for great lengths of time, hours, days, and even weeks on end. Their skin is typically in a range of colour from basalt grey to void black, with eyes that burn with a red glow. In place of hair, they have a thick mane that runs from their heads down their neck, spilling onto the shoulders like a lion's mane, sometimes even growing so far as the lower back. It is believed that if the hair from a Fury's mane is woven into a doll while meditating on a specific individual, it will cause agonizing pain to whomever the weaver so chooses. This of course is nonsense, but it is widely believed. 

 

Primal Rage

Furies are creatures of the first primal age; they are forces of nature and act as such. They do not comprehend the ideas of money, food, family, nurturing, or morality. They do not care if one is good, only if one is not. If a creature has done much wrong in its life, the Fury may go into a rage, increasing its strength, speed, and combat ability for a short time, but this is an ability held by the eldest Furies. Similar to a barbarian's rage, this ability only lasts so long as the fury is conscious and attacking or taking damage.

 

Watchers of the Nine Hells

Furies are known for leaving the realm of their masters and serving as "watchdogs" of the nine hells. They fly through the poisoned air, seemingly unaffected by the rancid fumes. WIth careful eyes they watch the ground, searching for breaches in space and time allowing creatures from the hells to escape into the mortal world. Upon finding these breaches, a Fury will breach the weakened area of spacetime, climbing into the mortal world to track down and return the escaped creature to its home plane.

Fury Traits

The Furies have specialized abilities unique to them.

Burning Wings

You are able to fly into the air and flap your wings, sending tendrils of flame about you dealing 2d6 fire damage to up to 2 targets within a 10 foot radius.

Blasted Nature

Being created to serve a dark purpose, the Furies are born with an innate immunity to one of three damage types: poison, acid, or necrotic.

Innate Spellcasting

Due to your servitude of Hades, you have access to the Warlock spell list. From this you may choose three (3) options.

Ability Score Increase

Your Dexterity and Charisma modifiers increase by 2.

Age

Furies are immortal and therefore can live to any age. However, they are not invulnerable.

Size

Furies are between 5 and 6 feet tall. Your size is medium.

Speed

Your speed is 30 for both walking and flying.

Darkvision

Accustomed to the depths of the underworld and the darkest pits, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Smell of Fear

The Furies can use Smell of Fear twice per long rest. This allows them to smell or sense the sins and wrongdoings of other creatures and discern their location. This does not take an action to perform.

Necrotic Trance

Furies are not creatures of the waking world, so instead of sleep they go into a trance (similar to elves) where their corporeal form may fade in and out of the physical plain. They may still be attacked and injured in this state. After completing a long rest, you must roll a Wisdom save of 5 or higher or "wake" in one of the Nine Hells. 

Languages

You can read, speak, write, and understand Common,  Abyssal, Infernal, and Deep Speech

Natural Weapon

You can summon a whip of flame at will that will remain until you go unconscious or you dismiss it. This skill gives proficiency with martial weapons regardless of class. The whip does 1d6 fire damage to the target.

Obsidian Claws

You can make a slashing attack as either a bonus action when wielding a one-handed weapon, dealing 1d4 slashing damage to the target.

Primal Rage

Once per long rest and starting at level 16, a fury, being a force of nature, may go into a rage against an opponent of the evil alignment. When in a rage, furies gain several advantages: they have advantage on melee weapons involving dex, when using a proficient weapon may add 1D6+Dex modifier to the attack roll, and have advantage on strength and dexterity checks for 10 minutes. However, in doing so they gain disadvantage on intelligence and wisdom saves, being absorbed with the thought of dealing pain to the target.

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