Homebrew Awoken Tome Species Details

“A book came into the museum the other day. No not like a regular book she literally floated through the front door asking if she could poke around some historical documents i had”

-Sharakir

 

The circumstances that lead to awakened tomes is unknown, but sometimes when skilled wizards pass, their souls join with their spell book, their consciousness passing to its pages as awakened tomes. Awakened tomes are rares but most often found in Hrikia due to the sheer amount of magic and mages found there, though they've also been found in Ablestelia and Tetsuo

 

LOVE OF KNOWLEDGE

Their physical body may have expired but that doesn't stop their thirst for the worlds secrets if anything the lack of mortal needs has enhanced it awakened tomes can be found perusing libraries and and ancient runes in search of lore to add to their pages

 

AS ADVENTURERS

Awakened tomes are naturally drawn to adventure with the promised of knowledge and are natural spellcasters and wellsprings of sagely advice a rare few even take a fascination in swordplay and can use their magic to wield a sword like any creature with limbs could

Awoken Tome Traits

Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1. Regardless of your choices, your Constitution Score is reduced by 2.

Humanoid Soul

 If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).

In addition, due to your human soul spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying work on you as well.

A Literal Book

You resist non-magical bludgeoning damage, and are immune to poison damage and the poisoned condition and disease, but are vulnerable to fire damage.

Tireless

As a book you do not get tired and do not need sleep for the purposes of resting. To gain the benefits of a long rest, you can become inanimate on the ground for 6 hours as your magical energies recharge. 

Telekinetic Power

 Being without a physical body, you gain a sort of telekinesis you can manipulate objects or wield weapons. Using various magics as if you had a physical body you can only focus on carrying two objects at a time and due to a lack of legs you possess a fly speed of 30 feet. You can't move higher than 6 feet off of the ground without true advanced magic. Spells you cast no longer require somatic components in order to cast them.

Arcane Secrets

You are proficient with the arcana skill, and you know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

In addition, you yourself can be used as a wizards spell book or a ritual book if your class or a feat grants one. All the usual rules apply. You have an extra 50 pages to hold spells and rituals, but if you wish to learn more you must unlearn spells or rituals to make room on your pages.

Absorption

When you wish to equip a magic item, or some other object, it disappears into a sort of pocket dimension and a detailed drawing of the object appears on your pages. If you equip armor the cover of your book changes. For example if you were to equip plate armor your cover would become an iron binding.

Stats

Either:
A) +2 in one stat and +1 in another

or 

B) +1 to three stats. 

Both will take -2 to con in either case. 

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