Homebrew Cursed Vampire Species Details

The ones cursed by impure blood, corrupted by a curse so powerful it is unknown if it was sent by a god.

Cursed Vampire Traits

The vampires are very quick and cunning, along with smart, they can infiltrate, and kill without hesitation.

Darkvision

You have 60ft of darkvision in no light looking like it is light.

Ability Score Increase

You have a +2 Charisma, and +1 Intelligence.

Blood Feast

At 5th level you gain the ability to as an action attack a grappled target for a vampiric unarmed strike dealing 2d6 piercing damage, 3d8 necrotic damage, and 1d4 constitution damage and regain the amount of necrotic damage you dealt. At 13th level the damage increases to 2d6 piercing damage, 6d8 necrotic damage, and 2d4 constitution damage and gain back two times the necrotic you dealt. At 17th level the damage increases for the final time to 3d6 piercing damage, 8d10 necrotic damage, and 4d4 constitution damage and gain back four times the necrotic damage you dealt. You may use this trait an amount of times equal to your proficiency bonus and regain all expended charges at midnight. (A creature that has a constitution modifier of -3 is considered malnourished and gets -4 on all saving throws and skill checks. A creature with a constitution modifier of -5 is instantly killed from all bodily functions ceasing). This attack only works on creatures that are alive (no constructs or undead).

Blood Magic

Beginning at 1st level you gain the ability to cast spells using blood counters. You gain blood counters whenever you do slashing or piercing damage.

1st Level: (1 Counter) - Bane - Chaos Bolt - Charm Person - Cause Fear - Command

3rd Level: (3 Counters) - Alter Self - Darkness - Enthrall - Hold Person - Ray of Enfeeblement - Shadow Blade

5th Level: (4 Counters) - Fast Friends - Fear - Fireball - Fly - Hypnotic Pattern - Incite Greed

7th Level: (5 Counters) - Banishment - Blight - Charm Monster - Confusion - Dominate Beast

Bloody Frenzy

Starting at 3rd level as a reaction to a creature dying you may go into a frenzied rage for half a minute. In this rage you have +2 to strength, dexterity, and constitution to a maximum of 22. But you also have -3 to wisdom, intelligence, and charisma. While in this state you are forced to attack the closest creature to you with whatever attacks you have ready (cannot be a spell). While in this state you also double the amount of blood counters you receive. You also gain humans as a favored enemy for this time. You may activate this trait an amount of times equal to your proficiency bonus.

Enthralling Personality

You gain proficiency in performance and persuasion.

Bat Form

Starting at 2nd level as a bonus action you may transform into a bat, (this is done by using the spell polymorph) when you do this you gain a flying speed equal to your walking speed and are considered tiny. You also become vulnerable to all damage types while in this form and you have an unarmored defense of 10+dexterity modifier and cannot use armor. But you gain expertise in stealth. You may also transform back as a bonus action. You can stay in this form for a maximum of 15 minutes. You may use this an amount of time equal to your proficiency bonus.

Sunlight Sensitivity

You have disadvantage on perception checks and constitution saving throws in direct sunlight. You also have a vulnerability to radiant damage.

Kin Control

Starting at 6th level, as a ritual you may use this trait to write a runic ritual on another creature with your own blood taking 1 constitution damage that goes away after a long rest. This ritual turns the creature into an impure vampire. They are considered your sidekick (and you can make a character sheet according to the dm’s instructions). You can have an amount of impure vampires equal to your proficiency bonus.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2022 3:06:01 AM
2
2
1.2
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes