Homebrew Automaton Species Details

Mechanical or magical beings that are created by others often made of metal that can channel magic through their bodies. These beings can also acquire attachments to improve specific actions or abilities such as a grappling hook to assist in climbing. The beings gain an increase in constitution as well as intelligence or strength depending on whether the Automaton was created for magical use or for fighting up close. Automatons can either maneuver via a wheel(s) or legs, if movement is done by wheel(s) then difficult terrain may cripple movement more than normal.

Automaton Traits

Due to it's magical and mechanical body Automatons can cast magic and utilize increased strength and constitution while being vulnerable to electrical damage

Mechanical Advantage

Due to the design of Automatons and their metal bodies, they are tougher than organic beings and are not affected by poison.

Arcane Casting

When Automatons are created for the purpose of casting spells they have a bonus to their Intelligence of +1

Maintenance

Automatons must complete maintenance of at least 4 hours ~every 24 hours or the Automaton becomes overheated (exhaustion). Automatons can also stand guard in a SENTRY stance during a full 8 hour long rest where they have a perception of 18 and can not be surprised by enemies attacking at night.

Comments

Posts Quoted:
Reply
Clear All Quotes