Homebrew Ogre (Symbaroum) Species Details
Ogres are solitary and odd creatures that come wandering out of the depths of Davokar, fully grown but devoid of memories and with no sense of identity.
It is up to the humans or goblins who eventually take them in to give them a name and teach them the ways of the world.
The tales told of ogres vary from being hilarious to horrific. What is known is that the witches of Davokar sometimes take ogres under their wing and raise them to be guards and servants.
Explorers have also reported that an Ambrian outpost near the Black Pitch Mire has adopted an ogrecalled Armstout and the soldiers there have the giant dig ditches, lift heavy equipment and draw the plow from time to time.
A similar phenomenon is the ogres that are snatched by goblin gangs in the slums of Yndaros to serve as heavy-handed enforcers.
In southern Davokar they tell of the companions Deterror and Vitrona, the latter a skillful scout employed by the witches and the former a huge ogre and the scout’s best friend. Word of the duo has also reached Thistle Hold where they have become the subjects of a series of popular songs, supposedly recounting their adventures in the ruins of Symbaroum.
Ogre (Symbaroum) Traits
Though they do not realize it, all ogres share a common origin and have many more similarities than differences despite their varied upbringings.Pariah
Ogres are often poorly treated in society and have disadvantage on Charisma checks with other peoples. However, they tend to do well with goblins and make normal Charisma checks when interacting with them.
Calmness
Ogres are slow to speak, slow to take offense and are possessed by a deep mental placidity. You have advantage on Wisdom saving throws against enchantments and other mind-altering magics.
Tough Skin
Ogres can withstand more hurt than most other creatures. When rolling for hit points, roll the Hit Die twice and use the higher result. If using the average result, use 6.
Language
Ogres speak the language of whomever adopted them.
Ability Score Increase
Your Constitution score increases by 2. Increase any other ability score by 1.
Age
Ogres have no sense of their ‘birth’ and it is up to other people to keep track of their age in whatever way they see fit. The general consensus is that ogres can live for several decades at least, and at least one ogre is known to have reached 100 years of service to the witches, plus however many years spent wandering in the wild before that.
Size
Ogres tend to be from 7 to 8 feet tall and weigh from 250 to 350 pounds. Your size is Medium and you have a d8 Hit Die. At first level you have 8 hit points plus your Constitution modifier. When you gain a level in any class, you gain an additional Hit Die and 6 (1d8) plus your Constitution modifier hit points (see below).
Speed
Ogres have long limbs and an incautious attitude. Your base speed is 40 feet.
Darkvision
Accustomed to the gloom of Davokar, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.