Homebrew Dellviners Species Details

Whereas many humanoid races would live in sensible places, such as the plains, forests, jungles, etc., the Dellviners decided to be much different and chose to live out in the harsh deserts. They tend to have hair that can be different shades of brown, but most will change the color of their hair to signify which job they have. For example, the guards have black hair, the miners have orange hair, and the explorers have bright white hair. Most Dellviners are tanned due to the sun exposure they deal with when moving, however, you'll find that a large amount are almost pale compared to the others due to staying underground in their intricate city systems. They tend to avoid conflict if possible, as they don't normally see other races in the deserts, however they love to meet new people while exploring. They don't know much about the world outside the desert, and are always excited to find new things that other races have built.

Dellviners Traits

The Dellviners have traits unlike what most races have seen.

Ability Score Increases

You gain +2 to Dex and a +1 to Wis.

Due to living in the deserts and working with their magic, the Sand Dwellers have become a lot more dexterous and a little bit wiser than normal humanoids.

Language

You can speak, read, and write Common and Dellvinish, a language based off of dwarven. Dellvinish is a very uncommon language to know, and if outsiders nearby know it without being taught, then the Dellviners move to a new location.

Creature Type

You are a Humanoid.

Size

You are a Medium Humanoid. Most Dellviners stand roughly as tall as your standard human, if not slightly taller.

Speed

Your walking speed is 30ft.

Adapted Dexterity

Due to how your race has adapted, the rough lands of the deserts don't faze you like it would many others, and you know how to swiftly move over the sands. Likewise, you also know how to carefully and quickly get up mountains, allowing you to ignore rough terrain in both areas.

Sand Magic

As a Dellviner, you have a pool of magic inside of you that was passed on to you by your parents. With that pool of magic, you have the ability to cast spells that use sand as the main damaging component, building component, you name it. You gain different spells at different levels as you slowly become more experienced with the magic, thus giving you greater control of the sand you use.

Darkvision

You have Darkvision up to 60ft.

The Sand Dwellers never felt safe living on top of the sands of the desert, mostly from the fact that the sand could easily tear apart their homes. Thus, they decided to move under the sands, and have built intricate cities underneath the deserts. They adapted to be able to see in the darkness from being underground.

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