Homebrew Anoran (Frogfolk) Species Details

The Anoran are gentle creatures who prefer to live out their days in their swamps, jungles, ponds, and other assorted moist environments. Their lack of impulse to leave their burrows has led to rumors they don't exist entirely. This of course is untrue, and they are rather fond of visiting races, especially halflings who tend to share their affinity for home and comfort. They are very hospitable, to the point of getting wrapped up in others affairs. 

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Languages

Your character can speak, read, and write Common and one other language.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Anoran are Humanoids. 

Life Span

Anoran reach maturity at 1 years old, and live up to 50 years.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. 

Anoran (Frogfolk) Traits

As an Anoran, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small.

Speed

Your walking speed is 25 feet, and you have a swimming speed equal to your walking speed.

Amphibious

You can breathe air and water.

Powerful Legs

You have a climbing speed of 25ft. Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start. As part of your movement on your turn you may perform a long jump, leaping 20 feet. You may only do this movement a number of times per long rest equal to your proficiency bonus. 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Sticky Tongue

Your tongue is considered a natural weapon, attacks with your tongue are considered unarmed strikes. Your tongue deals 1d4 + your Dexterity modifier in bludgeoning damage. If this reduces a creature to 0 hit points you may consume the creature restoring a number of hit points according to the creatures hit dice. 

Darting Gaze

You are proficient in Perception.

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