Homebrew Arachnian (Weaverkin) Species Details

Arachnians are adapted to harsh conditions, such as caves and deserts. Typically treated as monsters in communities outside their own for their hunting methods which include: seduction of, deceiving, poisoning, or chasing after adventurers, or travelers. Those who do not follow this path, are treated as weak, or even as a failure. Arachnians come in a few major groups, being Weaverkin and Scorpiakin

 

Arachnian (Weaverkin) Traits

the evolutionary traits of the arachnian make it more fit for its underground habitat

darkvision and tremorsense

being a mostly cave dwelling species, they have adapted, being able to see in the dark tunnels of their home. They have120ft of darkvision, and 360ft of tremorsense. It takes 1 round to adjust to darkness unless they have two of their eyes closed when in light, which is fairly common for them. And it takes rounds to adjust to bright environments.

focus is needed for tremorsense beyond 50ft.

extra limbs

2 pairs of powerful extra limbs with pointed ends, commonly used for faster traversal, or even as a weapon.

ability score increases

You get +2 to your base strength.

You get +2 to your base constitution.

You get +2 to your base wisdom.

you get -2 to your base dexterity.

 

 

silk production

you can create silk at will, used to make webs mostly, however it can be used for any purpose rope can be used for and has the strength of chains

alert

natural proficiency in the perception skill

roguelike

you are naturally talented in the arts of deception, stealth; and sleight of hand

natural resistance/immunity

you are immune to being poisoned

resistant to extreme temperatures

and resistant to bludgeoning

you are vulnerable to radiant damage

survivalist

you are naturally proficient in the survival skill

languages

being a monster you have encountered asventurers of all kinds, and learned a few languages through them

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