Homebrew Eldritch Horror of Gob Species Details
The Eldritch Horrors of Gob are creatures that the Elder God or Greater Eldritch Horror, Gob, deemed worthy to be infected by an Eldritch Parasite.. They are considered Aberrations and often share traits with the Eldritch being (Gob) that transformed them such as tentacles, eyes, telepathy, or madness. They have three different forms or appearances. The race they were before being infected, a hybrid halfway between, and full eldritch horror. Full Eldritch Horror transforms the creature into a large abomination with its body made entirely out of tentacles, eyes, claws, and a mouth. They generally have about 4-6 arm like appendages and 2-4 leg like appendages made out of tentacles. Eldritch horrors can reshape their body at will (1 action in combat), rearranging even their internal organs. They can grow back any lost body parts after [roll]1d100[/roll] minutes. You must eat at least 1 medium or 2 small sized creatures flesh, soul, or psyonics per [roll]1d4[/roll] days.
Eldritch Horror of Gob Traits
Lesser Eldritch Horrors are those mortals fortunate enough to be blessed by an Eldritch Parasite.Far Realms Creature
You are now an aberration because you are melded with a creature from the far realms. You gain a swim speed equal to your walking speed. You can also breath under water and in space. You can use your swim speed to move in space. You can also forfeit 20ft. of your movement to cast blink on yourself. You can do this a number of times equal to your charisma modifier. Instead of going to the ethereal plane, you are transported to the far realms for the duration.
Eldritch Eyes (lvl 5)
You get an extra 2-20 eyes that can be anywhere on your body. These Eldritch Eyes grant you a +5 to passive perception and can see in magical and non magical darkness or have thermal vision. You get the option you didn't choose at level 5 and either blind sight or true sight at level 10.
Eldritch Eyes (lvl 10)
You get an extra 2-20 eyes that can be anywhere on your body. These Eldritch Eyes grant you a +5 to passive perception and can see in magical and non magical darkness or have thermal vision. You get the option you didn't choose at level 5 and either blind sight or true sight at level 10.
Speed (lvl 5)
Your base walking speed is 35 feet. At first and fifth you can choose one additional movement type.
Eldritch Beast
You can use a bonus action to shed your disguise and turn into your true form. You turn into a large eldritch abomination made entirely out of tentacles, eyes, claws, teeth, and a few other details. You also have 2-10 tentacles on your hybrid form coming out of your body. Your hybrid form is medium or small and you can make 15-75% of your body out of tentacles like your true form.
Madness
After a short or long rest roll 1d20, on a 1-your character level roll 1d4. on a 1 roll on the indefinite madness table, on a 2 roll on the long term madness table, on a 3 roll on the short term madness table and on a 4 you're fine. All madness goes away after a short or long rest.
Far Realms Energy
Your Eldritch Parasite leaks Far Realms energy. If you pierce a creature with a tentacle, they must make a DC 15 Wisdom saving throw or gain 1 level of short term madness and they grow extra eyes and tentacles for [roll]1d10[/roll] hours. If the target has less that 5 Intelligence, the target is under your control.
Ability Score Increase
Your, Charisma score increases by 1 and your Strength or Dexterity by 2.
Age
Eldritch horrors are ageless beings that can't die of old age. If an Eldritch horror loses a limb, it will regrow in [roll]1d20[/roll] hours. As long as the brain, heart, or parasite is still intact, it can regrow the rest of the body.
Size
While in your disguised form you look like the race you were before you were blessed by Gob. Your size is Medium or Small. When you transform into your true Eldritch horror form, your size becomes Large.
Speed
Your base walking speed is 35 feet. At first and fifth level you can choose one additional movement type.
Eldritch Eyes
You get an extra 2-20 eyes that can be anywhere on your body. These Eldritch Eyes grant you a +5 to passive perception and can see in magical and non magical darkness or have thermal vision. You get the option you didn't choose at level 5 and either blind sight or true sight at level 10.
Eldritch Resistance
You have resistance to psychic damage but you have vulnerability to radiant. You don't understand emotions so you are immune to being charmed, exhausted and frightened.
Eldritch Legacy
You know the thaumaturgy and mind sliver cantrips. When you reach 3rd level, you can cast the cause fear spell as a 3rd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the fear spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and 2 other rare languages of your choice. These extra languages vary depending on your eldritch master but are generally abyssal, infernal, or deep speech.
Previous Versions
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10/10/2022 6:40:44 PM
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Posted Oct 10, 2022No way?! Homebrew race?!