Homebrew Archeron Species Details
The Archeron are similar to the Warforged but do not have wood and stone but are fully metallic and are powered with magic rather than alchemy. However they also have unique forehead sigil engraved similar to the warforged.
The Archerons are created, using arcane knowledge, transmutation spells and assembly magic. They are designed to grant a soul a fallen humanoid creatures, a physical form and protection against ethereal and spectral threats that could harm their soul.
They can be modified based on the race of origin. Dragon born: artificial breath weapons, Aarakocra have mechnicle wings with flight enchantments and flexible metal feathers, and etc.
Construction
Archerons are humanoid constructs, containing a soul, that is infused into the spirit network and nodes allowing it to interface with the machinery. They are powered by a zero point mana reactor, supplying continuous mana to power the Archerons body.
The Archerons body has dark grey, metal sections on the areas except for the primary joints. Has metal chainmail, mesh covering the flexible. The eyes are black glass orbs with blue, flickering lights glowing from inside.
The machinery underneath the outplating. Has flexible mechanical joints, with a reinforced framework extending from the core structure and acts as a mounting point for armour and machinery. The joints are powered with mechanical and magic powered rune servos and enchanted metal fiber bundles connecting to the joints and mounting pivots in the frame. With arcanomechanical machinery in between. The chest has a locked ethereal proof, glass cover covering the soul core, which is inscribed with spirit holding runes. The core has extending flexes, ducts and cables extending from it that are glowing with ethereal, spirit energy. All of this is mounted on an internal metal skeleton.
The head is a skull with a framework over top, with flexes and cables trailing from the back and base of the metal skull. Optics mechanisms and lenses extended form the eye sockets, the jaw and mouth region, has metal tubing and acoustic pipes extending and arcane sound generators, leading upto the mouth. The skull is engraved with control runes and inside there is a complicated array of spirit channels, clockwork and arcane machinery.
Ironclad Soul
The Archeon adopts the behaviors of the soul inhabiting their artificial and fully metallic bodies. Without their iron encased souls, they would be merely stiff metal bodies. With the eys black and empty.
Archeron Traits
These following traits are generated from archerons, arcanomechanical constructions.Ability Score improvement
+2 to constitution, +1 to strength and +1 to Wisdom or +1 to Intelligence
Construct
Unable to drink potions, but instead spells must be used instead such as Mending. But also due to it being made of metal it affected by spells such as: Heat Metal and other spells. When you take a long rest, you must spend at least 4 hours in an inactive to have the mending runes to partly repair the Archeron, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Advantage on one death saving throw after every long rest. You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. You don’t need to eat, drink, or breathe. You are unable to be poisoned or take poison damage.
Artificial Vestige
The Acheron is designed to resemble the original race, of the souls body. A dwarf would be built slightly wider and shorter than standard models and with dwarven armour engravings. This carries over to other races with tieflings having a tail and horns and etc.
Dragonborn: Draconic Ancestry. Dwarf: Dwarven Combat Training, Tool Proficiency and Stonecunning. Elf: Keen Senses and Fey Ancestry. Gnome: Gnome Cunning. Half-Elf: Skill Versatility. Halfling: Lucky and Brave. Half-Orc: Menacing and Savage Attacks. Tiefling: Hellish Resistance and Infernal Legacy. Aarockra: Flight and Talons. Goliath: Stone’s Endurance.
Armoured form
-10 lb (Cannot go below 0) to the armours weight.
The outer plating is removable, a allowing a different set to be equipped for the mechanism to lock it on, and allow it to move with the Archerons movement more smoothly and preventing it being removed unwillingly without heavily damaging the armour or Acheron.
Reason you would remove, it can be for: Repairing the armour replacing it with a better set or one required for the scenario (Armour of etherealness) or repairing and gaining access to the mechanisms and the chain mail layer under the armour.
Soul Container
Using an action, the soul can exit the body and act as a Lingering Soul. Can also re enter the body and repower it with an action. When deactivated the body goes stiff and the eyes flicker out. The attuned soul can disengage the locking mechanism. Causing the ethereal warded cover. Has the surrounding locks bolts retract. The covers edge rotates 90 degrees, out of the locks. And extends opening a gap and allowing the soul to slip through the gaps and the spirit can pass through the chest plating and the Archeron powers down. Allowing the soul to do whatever it wishes. To reactive the soul enters and engages the locks and repowers the Archeron as the soul extends back into the spirit network.
Other
These are the following base traits
Language: Can read, writ and speak: all languages known in their past existence, during life. Size: Medium. The Archeron is around 8ft tall. Weight: Around 250 lb. Alignment: Any but usually Good. Age: Archeron are incapable of aging or breaking apart due to it. Speed: 30ft
Augmentable
Has various augments.
Empowered Limbs: +1 unarmed attack damage and +10 lbs of carrying capacity. Retractable Claws: +2 slashing damage when using your hands or feet when making an unarmed attack. Retractable Wrist Blade: +2 piercing damage when using your hands when making an unarmed attack. Reinforced frame: +2 to AC. Momentum retention: A spring stores momentum allowing you to use dash or dodge after moving 20ft as a bonus action until the momentum is lost after 5 turns. Shock Absorbers: When falling from under 30ft no fall damage is taken. When falling from 60 to 30ft the damage is halved and reduced by 30ft. Anything above 60ft is reduced by 30ft. Concealed Storage Compartments: +5 lb of carrying capacity. Hidden inside a compartment hidden under an armour panel. Concealed Cannon: Has a cannon built into a limb, chest or etc. 30ft range and 1d6 bludgeoning damage and takes a turn to mechanicaly reload. Mana Reactor Port: Once per long rest. Regain a spell slot of any available level you wish. Must make a DC 8 + Arcana + your Intelligence modifier, on passing you can gain another spell slot next turn on failing you have to wait until after a long rest.
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